Ranged combat rules: Difference between revisions

From NukaCola's Fallout Pen and Paper
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 6: Line 6:
[[Common firing]]<br>
[[Common firing]]<br>
[[Aimed firing]]<br>
[[Aimed firing]]<br>
[[Fully automatic firing|Fully automatic (burst) firing (including the heavy weapons)]]<br>
[[Fully automatic firing|Fully automatic (burst) firing]] (including the heavy weapons)<br>
[[Flamethrower rules]]
[[Flamethrower rules]]
<br><br>
<br><br>

Latest revision as of 20:51, 25 July 2024

This page covers the ranged combat rules. The rules for movement in combat are here, those for close combat here. An overview of the combat rules is here.

Ranged combat covers everything that sends a missile (in the widest sense of the word). This begins with thrown sharpened stick and goes over all manner of firearms to all out stationary plasma cannons.

An overview over the (optional) ranged combat rules:

Throwing in combat
Common firing
Aimed firing
Fully automatic (burst) firing (including the heavy weapons)
Flamethrower rules

Seeking and utilizing cover
Initiative in combat (Optional)
Reaction combat (Optional)
Covering fire (Optional)
Firing ambidextrous (Optional)