Firing ambidextrous

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This page covers the rules for 'firing ambidextrous', a part of the ranged combat rules. The rules for close combat are here, those for Movement in combat here. An overview of the combat rules is here.

Firing ambidextrous:

Firing ambidextrous, in other words, firing a gun in each hand, is possible, but strongly handicapped for most characters. There is a level 6 perk, ambidextrous, that negates that handicap completely, however.

Basically, the minimal strength of the gun used is raised by 1, aimed fire is impossible, the two shots fired (or two bursts) count as one shot, in so far as action point spending is concerned and cost one AP more. If the guns used differ on AP costs, the cost used as basis is the higher one.

Like with a normal burst, each shot is rolled by itself, both for hitting at all as well as for the damage.

Furthermore, it's differed between shooting two equal weapons, two similar ones or two completely different ones.

When shooting two equal guns, the handicap is 25 points.

When shooting two similar guns (those would be in the same column in the list below) the handicap is 40 points.

When shooting two completely different guns (those would be in different columns in the list below) the handicap is 55 points.

Revolver: Pistols: Energy weapons: Machine pistols: Oversized weapons:
Gunrunner's Saturday Night Special (leftover recycler) Colt 6520 10 mm Pistol Glock 86 Defender Plasma Pistol Ingram MAC-10 .223 Pistol
Peacemaker Colt Government 1911 A1 Wattz 1000 Laser Pistol (civilian version) Micro-Uzi Sawn off shotgun
Smith & Wesson M 29 .44 Magnum Revolver FN Five-SeveN Wattz 2000 Laser Pistol (military version) vz 61 Skorpion Ruger Redhawk .454 Casull Revolver
Smith & Wesson M 625 .45 ACP Revolver FN M1910 Browning pocket pistol YK32 Pulse Pistol - Winchester Pistol
- IMI Desert Eagle - - -
- M35 Browning High-Power - - -
- Mauser C96 - - -
- PPK12 - Gauss-Pistol - - -
- Ruger Standard - - -




In terms of weapons, that normally require two hands to fire (in other words, everything that falls under the heading of rifles and heavy weapons) it's quite similar, only the characters have to be really strong. The minimal strength of each weapon is doubled. In other words, this trick is basically only performed by super mutants and power armored people.

When using two equal guns that fall under this heading, the handicap is 25 points.

When shooting two similar guns (those would be in the same column in the list below) the handicap is 40 points.

When shooting two completely different guns (those would be in different columns in the list below) the handicap is 55 points.



Submachine guns: Rifles: Shotguns: Assault rifles: Energy weapons: Sniper rifles/anti material rifles:
American 180 Colt Rangemaster hunting rifle Browning Auto 5 AK 112 Remington Mk 18a Laser rifle M 13 Sniper rifle
Beretta Mx4 Storm Garand M1 Pancor Jackhammer AR 15 YK42B Pulse rifle Dragunov
Bizon SMG Mauser K98k Remington Hunting shotgun ARG-AR - Lahti L-39
FN P90 M72 Gauss rifle Winchester Widowmaker Lead storm Winchester Pistol -
Heckler & Koch MP 5 Gunrunner Callahan Revolver rifle - B.A.R. - -
Heckler & Koch UMP SKS - L85A1 - -
STEN Springfield '03 - FAMAS - -
M3 "Grease Gun" Winchester Model 73 - Heckler & Koch G3 - -
Thompson M 1928 „Tommy Gun“ Winchester Model 86 - M 14 Battle Rifle - -
- Winchester Model 95 - Ruger Mini 14 - -
- - - Sig Sauer SG 552 - -