Throwing rules

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This page is part of the combat rules, specifically the ranged combat rules.

Throwing rules:

When hitting within the skill value, the thrown object (throwing weapon/grenade) lands directly on the target.

ONLY for grenades:

When failing the test within 9 points of the skill value, the throwing stencil is applied to the target. One first rolls a D10 to check in which direction one missed. If the dice shows either 9 or 0, the roll is repeated. Then a D6 is rolled, to see how far the grenade went awry:
A roll of 1 would mean it landed 1 cm towards that direction. A roll of 2 would mean 2 cm...
The throwing stencil is now placed in such a way, that it's middle sits where the grenade hit. All figures within the stencil have been hit by the grenade.



If one fails the throw with a normal throwing weapon, it hits no one.

If one hits a critical hit with any non exploding thrown weapon, the wounds created are of the “thrust” variety. As usual, critical hits do double damage and ignore armor.

Aimed throwing is possible with all not exploding thrown weapons. An aimed throw costs one action point more than the common throw.