Initiative

From NukaCola's Fallout Pen and Paper
Jump to navigation Jump to search

This page covers the rules for 'initiative in combat', a part of the ranged combat rules. The rules for close combat are here, those for Movement in combat here. An overview of the combat rules is here.

Initiative:

The initiative value decides in which order the characters start their combat rounds. The character with the highest value starts, followed by the next highest...

The initiative value of a character is based on the initiative base value and a D6 roll. It's rolled before the first combat round. If a different character initiates combat (for example a sharp shooter, that's invisible to the other characters at the moment or a character that already has his rifle aimed and at the ready) this character receives a special bonus, decided upon by the master, in addition to the D6 roll.

The initiative base value is: A + P + (L:2)

The complete initiative value is: A + P + (L:2) + 1 D6 + master bonus