Ranged combat rules: Difference between revisions

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This page covers the ranged combat rules. The rules for movement in combat are [[Movement rules|here]], those for close combat [[Close combat rules|here]]. An overview of the combat rules is [[Combat rules|here]].<br><br>
This page covers the ranged combat rules. The rules for movement in combat are [[Movement rules|here]], those for close combat [[Close combat rules|here]]. An overview of the combat rules is [[Combat rules|here]].<br><br>
Ranged combat covers everything that sends a missile (in the widest sense of the word). This begins with <b>thrown</b> [[Sharpened Stick|sharpened stick]] and goes over all manner of firearms to all out stationary [[Plasma Cannon|plasma cannons]].
<br><br>
<strong>An overview over the (optional) ranged combat rules:</strong><br><br>
[[Throwing rules|Throwing in combat]]<br>
[[Common firing]]<br>
[[Aimed firing]]<br>
[[Fully automatic firing|Fully automatic (burst) firing]] (including the heavy weapons)<br>
[[Flamethrower rules]]
<br><br>
[[Seeking cover|Seeking and utilizing cover]]<br>
[[Initiative|Initiative in combat]] (Optional)<br>
[[Reaction combat]] (Optional) <br>
[[Covering fire]] (Optional)<br>
[[Firing ambidextrous]] (Optional)<br><br>

Latest revision as of 20:51, 25 July 2024

This page covers the ranged combat rules. The rules for movement in combat are here, those for close combat here. An overview of the combat rules is here.

Ranged combat covers everything that sends a missile (in the widest sense of the word). This begins with thrown sharpened stick and goes over all manner of firearms to all out stationary plasma cannons.

An overview over the (optional) ranged combat rules:

Throwing in combat
Common firing
Aimed firing
Fully automatic (burst) firing (including the heavy weapons)
Flamethrower rules

Seeking and utilizing cover
Initiative in combat (Optional)
Reaction combat (Optional)
Covering fire (Optional)
Firing ambidextrous (Optional)