Vehicle rules

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This page covers the vehicle rules. The vehicles can be found here and the vehicle combat rules here.


Overview:

The post apocalyptic Wasteland has numerous vehicles in it – if not even close as many as before the Great War. Most of them use one of the following four motive forces: muscle power, steam power, internal combustion engines or electrical engines. In those four groups there are of course various variations. On the following pages a few different vehicle types are described, but there are of course a lot more than just those 12 or so vehicles.

Tactical movement:

Tactical movement contains the rules for the movement of vehicles in combat. The rules are laid down, so that everything from car chases to the support (or fighting) of pedestrians, is possible.
The principle is, that vehicles move for x cm per action point. The vehicles themselves have those action points. Those reflect their own “agility”. Furthermore every vehicle has it’s own difficulty value, VD in short (Vehicle Difficulty), that is used for turning. The stopping distance when doing a full brake is also a given value. Just like the hitpoints of the vehicle.

The vehicle movement circle

Movements towards the direction of A have no added difficulty: that means they succeed when the role on the corresponding driving skill succeeded.

Movements towards the B direction are made more difficult by half the vehicle difficulty.

Movements towards the C direction are made more difficult by double the vehicle difficulty.

Movements towards D, just like with movements towards B, by half the vehicle difficulty.

If the roll fails the decision on what happens is in the hand of the Master. The possibilities range from: the horse/brahmin stays standing, the engine is killed, the gas pedal isn’t pressed as much, so that the car does not achieve the wished for velocity (or pressed down too far, and the car runs too fast).


Traveling:

Traveling is non tactical movement inside a city or from city to city or any other destination. Basically, every time one uses a vehicle for transportation without having to regard it as tactical movement. The important value is here especially the gone stating the speed in km/h.