Scopes

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This page describes one of the quick exchangeable weapon tunings.

Scopes are available in the wasteland in great numbers and many amplification factors. The most common amplification factors in the wasteland are: 2x, 4x, 6x, 8x and the giant 10x scopes.

Requirement: Mounting Rails on the upper side:


Requirements for the tuner:




Time:
To attach a scope: 2 minutes

To produce a scope: see the table below:

Magnification factor: Workshop class C: Workshop class B1: Workshop class A:
2x 30 hours 20 hours 10 hours
4x 40 hours 30 hours 10 hours
6x 40 hours 22 hours
8x 60 hours 35 hours
10x 50 hours




Average price:

  • 2x: 300 $
  • 4x: 500 $
  • 6x: 650 $
  • 8x: 1000 $
  • 10x: 1500 $



Effect:The enemy seems to be closer. Properly adjusted, the picture one gets seems crystal clear and big, no matter the range.

At 2x Zoom the firing in CQC is reduced by -7 and in close range by -2. But one get's a bonus of +10 in middle range and +5 bonus in far range and no adjustment on extreme range.

At 4x Zoom the firing in CQC and close range is reduced by -10 and -5 respectively. But the shooter get's a bonus of +15 on middle range and +7 bonus on far range with no adjustment on extreme range.

At 6x Zoom it's impossible to shoot in CQC and the reduction in close range is now at -15. But the shooter receives a bonus of +10 on middle range, +5 on far range and +3 on extreme range.

At 8x it's impossible to shoot in CQC or in close range, but all other ranges get a +15 bonus.

At 10x it's impossible to shoot in CQC or in close range, but all other ranges get a +20 bonus.



Special rule: None.


In addition to those five sizes, there are rumors about pre War scopes that are said to be “variable”, meaning it's possible to adjust the amplification factor. These however, are very rare and cost a fortune.