Preacher

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This page is about one of the Classes.

Even in the wasteland (or maybe especially there) people are looking for a cause, a why and a believe that not everything has to be bad or evil. Pretty much all religions of the pre war time still exist – and added to them, many a new cult. The wild tribes often have their own shamans and many other groups worship one or another “relic”.



Extraordinary skills: Motivational speaker

Back in the days (church history)
Home on the Road OR I <3 *This City*

Skill bonuses: +5 to Empathy, History, Persuade/convince, Teaching/instructing, and Music
Starting equipment: A robe, fitting the religion (black soutane, the purple of the Children of the Cathedral, etc)

One or two relics, fitting the faith (bible and crucifix for example, or Tora and Menora, Holy Diode and Holy Screwdriver, Horn that was a gift of the great Brahmin God in heaven …)

Starting capital: 50$ + 1 D100$
Fitting traits:: Nice guy (or gal)

Healer
Spiritual Aura