Infrared
This page describes one of the quick exchangeable weapon tunings.
Infrared spotlight:A spotlight that's a lot bigger than a normal, tactical lamp. It does not cast light in the visible spectrum, but rather in one that's invisible to the naked eye: infrared. To properly use this light source, one of course needs an infrared sight as well. You'll find those further below.
Requirement: Mounting Rails on the under side or on the left or right side.
Requirements for the tuner: To produce it: Workshop of class B2 or better, crafting on at least 80.
The installation requires no special skills.
Time:
- To produce the sight: 15 hours
- to attach the sight: 2 minutes
Average price: 600 $
Effect:
Floods the are directly in front of the shooter (i.e. in the line of fire) with invisible, infrared light, thereby becoming easily visible to the shooter and everyone else with infrared sights or glasses. Normal darkness is therefore ignored (even though all colors look very different). The beam even lets the shooter ignore a large amount of smoke. Unlike other tactical lights, the beam is not traceable and can't blind anyone.
Special rule: Only of use if the shooter also uses an infrared sight.
Infrared scope: A special scope that allows the user to see light in the infrared spectrum, instead of the normally visible spectrum. This infrared light must be emitted by an infrared spotlight! The shooter can now see clearly in the darkest night.
Requirement: Mounting Rails on the upper side.
Requirements for the tuner: To produce it: Workshop of class B2 or better, crafting on at least 80.
The installation requires no special skills.
Time:
To produce such a scope, please look up the numbers needed in a class A workshop for a normal scope of this power and double it.
To attach the scope: 2 minutes.
Average price:
- 2x: 600 $
- 4x: 1000 $
- 6x: 1300 $
- 8x: 2000 $
- 10x: 3000 $
Effect:
The shooter can now see infrared light, provided there is an infrared light source. He sees in darkness and has no reductions on hit rolls due to sight conditions.
The bonuses and reductions on the hit chance are the normal bonuses and reductions of the same power scopes.
Special rule: Only of use if the shooter also uses an infrared spotlight.