Animals general information
The animals in this game:
Mammals:
Brahmin
Bighorner
Horses
Dogs, cyber-dogs and wolves
Cats
Rats
All others:
Deathclaws
Geckos
Radscorpions
Giant ants and praying mantisses
Animal figures for combat:
For combat, one can either create small stencils, like those for the vehicles or here are various animals in PDF format to download.
In general on animals in the game:
Animals, in general, are non player characters with which the players can interact. The riding horse of the player, too, does not fall under his own control, like his character does, but under the control of the master, like any other non player character.
The main stats of the animals are more important than those of player characters, since animals don't have skills. But those statistics mean both more and less, than those of a human. A brahmin, with intelligence 5 (the maximum this kind of animal can have) is not as intelligent as the average human with the same value on that statistic. And a human with intelligence 4 will not loose a chess game to this brahmin.
What exactly the statistics of animals mean, is to be looked up at the pages detailing that specific animal race. There, you'll also find information on how those animals react in combat, how the rules governing their movement work and everything else you need to know about those critters.
As pertains training, the details are listed here and within the details for specific animals
Animals in combat:
Each race has clear rules for armor rating, movement in combat and hit points, even how much damage they cause on a successful attack. But what decides if a hit is made at all? Animals have no skills. To keep things simple, all animals test to check if a hit is made using a D10 and testing on their luck stat. The critical hit chance on the other hand is calculated like this: Luck : 2 (rounded down) = critical hit chance
Like with all other tests this looks like that (the example assumes a luck value of 5):
| Dice: | Success? |
|---|---|
| 1 | Critical hit |
| 2 | Critical hit |
| 3 | Hit |
| 4 | Hit |
| 5 | Hit |
| 6 | Miss |
| 7 | Miss |
| 8 | Miss |
| 9 | Miss |
| 10 | Critical fail |
As with any attack one first tests if the attack even succeeds. If it was, the damage is rolled, modified by armor and eventually subtracted from the hit points.
The critical hit chance is extremely high, but this is to counter the fact that animals can’t level up. If an animal has luck 10, a hit is not guaranteed. 10 would then be a critical fail.