Initiative: Difference between revisions
(Created page with "This page covers the rules for 'changing poses', a part of the movement rules. The rules for close combat are here, those for ranged combat here. An overview of the combat rules is here.<br><br> <strong>Initiative:</strong><br><br> The initiative value decides in which order the characters start their combat rounds. The character with the highest value starts, followed by the next highes...") |
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This page covers the rules for ' | This page covers the rules for 'initiative in combat', a part of the [[Movement rules|movement rules]]. The rules for close combat are [[Close combat rules|here]], those for ranged combat [[Ranged combat rules|here]]. An overview of the combat rules is [[Combat rules|here]].<br><br> | ||
<strong>Initiative:</strong><br><br> | <strong>Initiative:</strong><br><br> | ||
Revision as of 21:14, 25 July 2024
This page covers the rules for 'initiative in combat', a part of the movement rules. The rules for close combat are here, those for ranged combat here. An overview of the combat rules is here.
Initiative:
The initiative value decides in which order the characters start their combat rounds. The character with the highest value starts, followed by the next highest...
The initiative value of a character is based on the initiative base value and a D6 roll. It's rolled before the first combat round. If a different character initiates combat (for example a sharp shooter, that's invisible to the other characters at the moment or a character that already has his rifle aimed and at the ready) this character receives a special bonus, decided upon by the master, in addition to the D6 roll.
The initiative base value is: A + P + (L:2)
The complete initiative value is: A + P + (L:2) + 1 D6 + master bonus