Lamp (Tuning)

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This page describes one of the quick exchangeable weapon tunings.

Lamp (light bulb):

A small flashlight that can be mounted – using mounting rails – to the underside of many guns. Can be quickly removed, if one want's to forgo the gun, but not the light. It might not produce the brightest light, but it's enough for most tactical situations.



Requirement: Mounting Rails on the under side or on the left or right side:


Requirements for the tuner: To produce a light bulb lamp, a class C workshop and skill value of 50 or better in crafting is needed.
The installation requires no special skills.




Time:

  • To produce the lamp: 4 hours
  • to attach the sight: 2 minutes



Average price:

  • 100 $ bulb socket
  • 5 $ replacement bulb

Effect:
It illuminates the area in front of the shooter, whereby potential targets that stand in the line of fire become easily visible and are – possibly – even blinded and unable to reply to the shooting.

Disadvantage: Every enemy not blinded can see the shooter much easier.

+5 on all targets – in the dark – that are in the ranges CQC or close range

+10 hit chance for every enemy that isn't blinded.

-20 hit chance for every enemy that is blinded



Special rule: Every enemy in line of sight of the shooter that does not somehow or other protect his eyes is blinded (sunglasses, power armor …).




Lamp (LED):

A small LED flashlight that can be mounted – using mounting rails – to the underside of many guns. Can be quickly removed, if one want's to forgo the gun, but not the light. It produces the brightest light this side of a searchlight.



Requirement: Mounting Rails on the under side or on the left or right side:


Requirements for the tuner: To produce an LED lamp, a class A Workshop and skill value of 80 or better in crafting is needed.
The installation requires no special skills.




Time:

  • To produce the lamp: 20 hours
  • to attach the sight: 2 minutes



Average price: 500 $

Effect:
It illuminates the area in front of the shooter, whereby potential targets that stand in the line of fire become easily visible and are – possibly – even blinded and unable to reply to the shooting.

Disadvantage: Every enemy not blinded can see the shooter much easier.

+7 on all targets – in the dark – that are in the ranges CQC or close range

+15 hit chance for every enemy that isn't blinded.

-30 hit chance for every enemy that is blinded



Special rule: Every enemy in line of sight of the shooter that does not somehow or other protect his eyes is blinded (sunglasses, power armor …).