Close combat damage

From NukaCola's Fallout Pen and Paper
Revision as of 17:39, 21 July 2024 by NukaCola (talk | contribs) (Created page with "This page is a paragraph of the main attributes and derived attributes and therefore part of the character rules. <br><br> <b><u>Close combat damage:</u></b><br><br> The sum of damage your character does in unarmed damage.<br> Corresponds to: (S + A) : 2 <br> In addition to this damage melee or unarmed weapons and attacks have their damage added to this one. (As well as a randomized...")
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This page is a paragraph of the main attributes and derived attributes and therefore part of the character rules.


Close combat damage:

The sum of damage your character does in unarmed damage.
Corresponds to: (S + A) : 2
In addition to this damage melee or unarmed weapons and attacks have their damage added to this one. (As well as a randomized component)

A typical example for the damage done with a melee weapon would be the Club.

It does the following damage:

3 D6 + Close combat damage + 2

The 3 D6 are random, the close combat damage is derived from the stats of the character using it and the last bonus comes from the used weapon itself.