Plasma Cannon

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Revision as of 10:40, 21 June 2024 by NukaCola (talk | contribs) (Created page with "This weapon is part of the heavy weapons. To use this weapon a character needs to have the extraordinary skill energy weapons <br><br> The ultimate defense against an onslaught of hordes of Super Mutants. The Brotherhood of Steel protects the Lost Hills Bunker with several of these, which helps explain why it's such an insurmountable fortress.<br>Not very suited for quick, mobile warfare. <br><br> {| cl...")
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This weapon is part of the heavy weapons. To use this weapon a character needs to have the extraordinary skill energy weapons

The ultimate defense against an onslaught of hordes of Super Mutants. The Brotherhood of Steel protects the Lost Hills Bunker with several of these, which helps explain why it's such an insurmountable fortress.
Not very suited for quick, mobile warfare.



Savage Arms Plasma Cannon
Ammunition: Micro fusion battery
Price: 8000 $
Damage: 1 D100 + 100 Plasma
Maximal range: 120 + P * 3
Size category: Oversized.
Rarity: Very rare.
Range division:

CQC: Up to 25 cm + P * 3: + 10 to heavy weapons
Close range: + 25 cm: + 5 to heavy weapons
Middle range: + 20 cm: no adjustment
Far range: + 25 cm: - 5 to heavy weapons
Extreme range: + 25 cm : - 10 to heavy weapons

AP costs: 5 for common shot

6 for aimed shot
2 AP to reload

Ammunition feeding: Exchangeable micro fusion battery that is good for 30 shots.
Minimal strength: To fire: 5

To move: see special rule

Weight: Gun: 250 pounds

Micro fusion battery: 20 pound (for 30 shots)

Special rule: This is a purely stationary weapon. It can be moved by people with strength less than 9, but only if they get help from someone. In this case the combined strength is at least 8, movement in combat is reduced to 2 cm per AP and the maximum number of AP the carriers is the amount of the AP of the carrier with the least AP.
Encounterable versions: Standard model: very rare