Common movement

From NukaCola's Fallout Pen and Paper
Revision as of 13:46, 25 July 2024 by NukaCola (talk | contribs) (Created page with "This page covers the rules for 'common movement', a apart of the movement rules. The rules for close combat are here, those for ranged combat here. An overview of the combat rules is here. <br><br> <u><b>Common movement:</u></b><br><br> The following rules concern running, turning, climbing stairs and ladders and the most basic search for cover. This shortens combat and keeps it simple, while giving...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This page covers the rules for 'common movement', a apart of the movement rules. The rules for close combat are here, those for ranged combat here. An overview of the combat rules is here.

Common movement:

The following rules concern running, turning, climbing stairs and ladders and the most basic search for cover. This shortens combat and keeps it simple, while giving you, the players, the most basic framework. It is advisable to use some of the optional rules as well.

Every human character can move 3 cm per action point when walking forward, unless they are somehow wounded and therefore slower, for example due to a leg wound. 3 cm correspond more or less to a meter.

Each turning that is more than 45 degrees in one direction and less than 91 degrees, costs one AP.
A full turn about costs 2 AP.

If a character climbs stairs or ladders, the cost is one AP per 2 cm.