Armors

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On this page the various armors are listed. The weapons can be found here.

The armor rating is the amount of damage that is absorbed by the armor. Only incoming damage that surpasses the armor rating is actually decreasing hit points.

In case an armor raises a part of the main attributes above the race maximum (powered armors can, for example, raise strength, this character has even more strength when wearing that armor. If it was a human character with Strength of 10, it is now quite literally a character with super human strength when wearing that armor.
That being said, the negative effects of armor pieces can not reduce the main attributes to below the race minimum.

Upper body armors:

An assortment of various clothing options can be found at the equipment list for clothing.



Light/normal upper body clothing:
Price: Varying
Weight: Varying
Description: The normal clothing you wear day for the day, the special ball gown, whatever. As long as the fabric is not too heavy.
Handicaps: None.
Armor rating: Normal: 2
Laser: 2
Fire: 1
Plasma: 1
Explosives: 2
Electrical: 2



Heavy/normal upper body clothing:
Price: Varying
Weight: Varying
Description: The normal clothing you wear day for the day, the special ball gown, whatever. As long as the fabric is heavy and one is warm in that stuff.
Handicaps: None.
Armor rating: Normal: 3
Laser: 3
Fire: 2
Plasma: 2
Explosives: 3
Electrical: 3



Light leather jacket:
Price: 450 $
Weight: 7 pounds.
Description: A common leather jacket for temperate temperatures. Never went out of fashion and doesn't protect badly.
Handicaps: None.
Armor rating: Normal: 4
Laser: 4
Fire: 2
Plasma: 2
Explosives: 4
Electrical: 4



Heavy leather jacket:
Price: 600 $
Weight: 11 pounds.
Description: A heavy leather jacket, that can keep warm in cold temperatures – and furthermore, offers better protection.
Handicaps: - 1 E for all Endurance tests
Armor rating: Normal: 5
Laser: 5
Fire: 3
Plasma: 3
Explosives: 5
Electrical: 5



Light leather armor:
Price: 900 $
Weight: 20 pounds.
Description: A solid, but light armor made of brahmin leather.
Handicaps: None.
Armor rating: Normal: 6
Laser: 6
Fire: 4
Plasma: 4
Explosives: 6
Electrical: 6



Heavy leather armor
Price: 1100 $
Weight: 27 pounds.
Description: A solid brahmin leather armor, extra strengthened to protect the wearer a bit better.
Handicaps: - 1 A for all tests on agility.
Armor rating: Normal: 8
Laser: 8
Fire: 5
Plasma: 5
Explosives: 8
Electrical: 7



Light metal armor
Price: 800 $
Weight: 30 pounds.
Description: Strange to perceive thing made of welded together metal plates – certainly neither very pretty or comfortable.
Handicaps: - 15 to sneaking

- 1 A for all tests on agility.

Armor rating: Normal: 8
Laser: 5
Fire: 3
Plasma: 2
Explosives: 9
Electrical: 1



Heavy metal armor
Price: 1500 $
Weight: 40 pounds.
Description: Really well worked metal plates, often polished bright – or painted in camouflage. Not necessarily cheap, but worthwhile.
Handicaps: - 25 to sneaking

- 2 A for all tests on agility.

Armor rating: Normal: 11
Laser: 6
Fire: 2
Plasma: 1
Explosives: 11
Electrical: 2



Combat armor Mk I:
Price: 2000 $
Weight: 30 pounds.
Description: Made from expensive polymers in expensive procedures. A craftsmanlike made armor.
Handicaps: None.
Armor rating: Normal: 11
Laser: 10
Fire: 9
Plasma: 6
Explosives: 11
Electrical: 8



Combat armor Mk II:
Price: 2500 $
Weight: 34 pounds.
Description: Improved version of the combat armor Mk I, specially strengthened and only a bit heavier.
Handicaps: None.
Armor rating: Normal: 13
Laser: 12
Fire: 11
Plasma: 8
Explosives: 13
Electrical: 10



Tesla armor:
Price: 1700 $
Weight: 42 pounds.
Description: A special metal armor, that is supposed to protect especially well from energy weapons.
Handicaps: - 15 to sneaking

- 1 A for all tests on agility

Armor rating: Normal: 11
Laser: 10
Fire: 2
Plasma: 5
Explosives: 11
Electrical: 9



Pants and greaves:



Light/normal pants and skirts:
Price: Varying
Weight: Varying
Description: The normal clothes one wears day for day, the special ball gown, whatever, as long as the fabric isn't too heavy.
Handicaps: None.
Armor rating: Normal: 2
Laser: 2
Fire: 1
Plasma: 1
Explosives: 2
Electrical: 2



Heavy/normal pants and skirts:
Price: Varying
Weight: Varying
Description: The normal clothes one wears day for day, the special ball gown, whatever, as long as the fabric is heavy and one feels warm in it.
Handicaps: None.
Armor rating: Normal: 3
Laser: 3
Fire: 2
Plasma: 2
Explosives: 3
Electrical: 3



Light leather pants:
Price: 350 $
Weight: 5 pounds
Description: A light pair of leather pants, thick enough to withstand a lot, but usually worn for style reasons by juvenile rebels.
Handicaps: None.
Armor rating: Normal: 4
Laser: 4
Fire: 2
Plasma: 2
Explosives: 4
Electrical: 4



Heavy leather pants:
Price: 600 $
Weight: 8 pounds
Description: A pair of heavy leather pants, especially strengthened with plastic inserts. Meant as protection for bikers.
Handicaps: - 1 E on all tests on endurance
Armor rating: Normal: 6
Laser: 6
Fire: 4
Plasma: 4
Explosives: 6
Electrical: 5