Hunting traps (skill)
From simple slings to complex explosive traps (one can, after all, hunt Super Mutants as well), all of it is ruled by this [[skill. Depending on the skill one can succeed in hiding the most complex traps – up to and including burying mines and claymores. If you try to hide mines or claymores however, please remember that priming those is not handled by hunting traps but with a test on explosives.
Bonuses and handicaps are based on material, the intelligence of the planned prey and the complexity of the trap itself.
The starting value is: 20 + P + A