Pulse Pistol: Difference between revisions
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|colspan="1"| AP costs: | |colspan="1"| AP costs: | ||
| | |2 for common shot<br> | ||
3 for aimed shot<br> | |||
2 to reload | 2 to reload | ||
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| Line 47: | Line 47: | ||
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|colspan="1"| Weight: | |colspan="1"| Weight: | ||
|Gun: | |Gun: 1 pound <br> | ||
Small energy cell: 0.5 pounds (5 shots) | Small energy cell: 0.5 pounds (5 shots) | ||
|- | |- | ||
|colspan="1"| Special rule: | |colspan="1"| Special rule: | ||
|Does <b>double damage</b> against people in powered armor. | |Does <b>double damage</b> against people in powered armor as well as robots.. | ||
|- | |- | ||
|colspan="1"| Encounterable versions: | |colspan="1"| Encounterable versions: | ||
Revision as of 14:30, 22 July 2024
This weapon is part of the handguns. To use this weapon a character needs to have the extraordinary skill energy weapons
This pistol, developed by the Yuma Flats Energy Consortium, might have a name similar to the pulse grenade, but does not utilize an electromagnetic pulse (EMP) but an electric pulse. Unlike the EMP this does not only damage electronics, but also pretty much everything else. Kind of like a lightning strike.
| YK32 Pulse Pistol | ||
|---|---|---|
| Ammunition: | Small energy cells | |
| Price: | 3000 $ | |
| Damage: | 3 D6 + 11 Electrical | |
| Maximal range: | 50 + P * 2 | |
| Size category: | Very small. | |
| Rarity: | Very rare. | |
| Range division: |
CQC: Up to 10 cm + P * 2: + 10 to handguns | |
| AP costs: | 2 for common shot 3 for aimed shot | |
| Ammunition feeding: | An easily replaced, small energy cell that is good for about five shots. | |
| Minimal strength: | 3 | |
| Weight: | Gun: 1 pound Small energy cell: 0.5 pounds (5 shots) | |
| Special rule: | Does double damage against people in powered armor as well as robots.. | |
| Encounterable versions: | Standard model: very rare With Mounting Rails: very rare | |