Hunter and gatherer: Difference between revisions
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! scope="row"| Skill bonuses: | ! scope="row"| Skill bonuses: | ||
| +15 to: <i>[[Unarmed]], [[Melee weapons (skill)|Melee weapons]] and [[Archery]]</i><br> | | +15 to: <i>[[Unarmed]], [[Melee weapons (skill)|Melee weapons]] and [[Archery]]</i><br> | ||
+10 to: <i> [[Sneaking]], [[Survival]], [[Hunting traps]] and [[Tracking]]</i><br> | +10 to: <i> [[Sneaking (skill)|Sneaking]], [[Survival]], [[Hunting traps (skill)|Hunting traps]] and [[Tracking]]</i><br> | ||
+5 to:<i> [[Climbing]], [[Acrobatics]] and [[Athletics]]</i> | +5 to:<i> [[Climbing]], [[Acrobatics]] and [[Athletics]]</i> | ||
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Revision as of 13:59, 31 May 2024
This page is about one of the Classes.
The members of the mostly primitive tribes – of which some are remnants from before the Great War while most however founded themselves afterwards – are called Tribals. They distinguish themselves from the “civilized people” by being less sedentary and by killing each others with spears and arrows, rather than with pistols and rifles.
Hunters and gatherers
Hunters and gatherers are responsible for making sure that the tribe does not suffer hunger. They – this shouldn't come as a surprise – hunt animals and gather plant foodstuff. They usually act in small teams.
| Extraordinary skills: | Butchering Herbal lore |
|---|---|
| Skill bonuses: | +15 to: Unarmed, Melee weapons and Archery +10 to: Sneaking, Survival, Hunting traps and Tracking |
| Starting equipment: | A knife of choice (including Bowie) up to 50 $ A spear OR four sharpened sticks or hunting bow and twenty wooden arrows Fitting clothes |
| Starting capital: | 40 + 1 D6 * 10 $ |
| Fitting traits:: | Finesse Athlete |