Courier: Difference between revisions
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! scope="col"| Extraordinary skills: | ! scope="col"| Extraordinary skills: | ||
|[[Home on the | |[[Home on the Road]]<br> | ||
[[Wanderlust]] | [[Wanderlust]] | ||
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! scope="row"| Skill bonuses: | ! scope="row"| Skill bonuses: | ||
| +5 to <i>[[Athletics]], [[Survival]], [[Handguns (skill)|Handguns]], [[Throwing]], [[Sneaking]], [[Geography and politics]], [[Climbing]], [[Sensual acuity]]</i> | | +5 to <i>[[Athletics]], [[Survival]], [[Handguns (skill)|Handguns]], [[Throwing]], [[Sneaking (skill)|Sneaking]], [[Geography and politics]], [[Climbing]], [[Sensual acuity]]</i> | ||
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! scope="row"| Starting equipment: | ! scope="row"| Starting equipment: | ||
Revision as of 13:49, 31 May 2024
This page is about one of the Classes.
Couriers are the backbone of the long distance communication in the Wastes. While they are being slowly replaced by telegraph and radios in the NCR, they are irreplaceable for the rest of the wasteland. Most couriers are full of wanderlust and have often have their very own favorite route that they know like the backside of their hands. Usually they transport letters, but also many low weight/high value items.
| Extraordinary skills: | Home on the Road |
|---|---|
| Skill bonuses: | +5 to Athletics, Survival, Handguns, Throwing, Sneaking, Geography and politics, Climbing, Sensual acuity |
| Starting equipment: | Machete OR Hatchet Handgun of choice in one of the following calibers: 9 mm Luger, 10 mm Smith & Wesson, .45 ACP, .32 Browning, .44-40 Colt or .44 Magnum |
| Starting capital: | 40$ + 1 D6 * 20$ |
| Fitting traits:: | Survivalist |