Slave hunter: Difference between revisions

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! scope="row"| Skill bonuses:
! scope="row"| Skill bonuses:
| + to <i>[[Unarmed]] and [[Melee weapons (skill)|Melee weapons]]</i><br>
| + to <i>[[Unarmed]] and [[Melee weapons (skill)|Melee weapons]]</i><br>
+5 to <i> [[Handguns (skill)|Handguns]], [[Throwing]], [[First aid]], [[Sneaking (skill)|Sneaking]], [[Hunting traps (skill)Hunting traps]], [[Knots]] and [[Haggle/trade]]</i>
+5 to <i> [[Handguns (skill)|Handguns]], [[Throwing]], [[First aid]], [[Sneaking (skill)|Sneaking]], [[Hunting traps (skill)|Hunting traps]], [[Knots]] and [[Haggle/trade]]</i>
|-
|-
! scope="row"| Starting equipment:
! scope="row"| Starting equipment:

Revision as of 13:41, 31 May 2024

This page is about one of the Classes.

Usually employed by the slavers guild in the Den, slave hunters are occupied with hunting the weak and defenseless and selling them for a profit in the Den or the outlying outposts of the guild. Those are usually people who don't know the words scruple or altruism.



Extraordinary skills: Judo with the Judo roll

Salesman of the month
Bondage artist

Skill bonuses: + to Unarmed and Melee weapons

+5 to Handguns, Throwing, First aid, Sneaking, Hunting traps, Knots and Haggle/trade

Starting equipment: One 10 meter rope

Five 1 meter ropes

One handguns in the caliber 9 mm Luger, 10 mm Smith & Wesson or .45 ACP up to 500 $
A melee weapon of the type “short and blunt” up to 70 $
Light leather armor

Starting capital: 100 + 2 D6 * 10 $
Fitting traits:: Brawler

Heavy Weight
One handed
Athlete