Medic: Difference between revisions
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(Created page with "This page is about one of the Classes. <br><br> Medics are not as well educated in medical matters as full fledged doctors – but still a lot better than any layman – and a lot better than the medical help most people in the Wasteland have available. <br><br> {| class="wikitable" |- ! scope="col"| Extraordinary skills: | Field medic OR Emergency room medic<br> Biologist<br> |- ! scope="row"| Skill bonuses: | +15 to <i>First aid</i><br> +10 to <i>...") |
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! scope="row"| Starting equipment: | ! scope="row"| Starting equipment: | ||
| traveling clothes | | traveling clothes | ||
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Scalpel | Scalpel<br> | ||
3 Stimpaks | 3 Stimpaks<br> | ||
2 pill capsules of headache pills | 2 pill capsules of headache pills<br> | ||
1 dose of antidote | 1 dose of antidote<br> | ||
1 first aid box | 1 first aid box<br> | ||
medic's bag | medic's bag | ||
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Revision as of 14:55, 29 May 2024
This page is about one of the Classes.
Medics are not as well educated in medical matters as full fledged doctors – but still a lot better than any layman – and a lot better than the medical help most people in the Wasteland have available.
| Extraordinary skills: | Field medic OR Emergency room medic |
|---|---|
| Skill bonuses: | +15 to First aid +10 to Empathy, Doctor |
| Starting equipment: | traveling clothes
|
| Starting capital: | 90$ + 1 D6 * 10 $ |
| Fitting traits:: | Nice guy (or gal) |