Doctor (class): Difference between revisions

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| +15 to <i>[[Doctor (skill)|Doctor]], [[First aid]]</i><br>  
| +15 to <i>[[Doctor (skill)|Doctor]], [[First aid]]</i><br>  
+10 to <i>[[Empathy]]</i><br>
+10 to <i>[[Empathy]]</i><br>
+5 to <i>[[Haggle/trade|Haggle/trade]], [[Teaching/instruction|teaching/instruction]]
+5 to <i>[[Haggle/trade|Haggle/trade]], [[Teaching/instructing|teaching/instructing]]
|-
|-
! scope="row"| Starting equipment:
! scope="row"| Starting equipment:

Revision as of 13:44, 31 May 2024

This page is about one of the Classes.

Whether you learned healing people from the Followers of the Apocalypse or from another doctor or maybe even one or another military taught you how to patch together people – one way or another, few humans (or ghouls or super mutants) are that popular in the wasteland as an experienced doctor.



Extraordinary skills: Internist AND Surgeon

Biologist OR Chemist

Skill bonuses: +15 to Doctor, First aid

+10 to Empathy
+5 to Haggle/trade, teaching/instructing

Starting equipment: Traveling clothes and white lab coat

Scalpel
3 Stimpaks
1 pill capsule of antibiotics OR 4 pill capsules of headache pills
1 dose of antidote
1 first aid box
1 medic's bag

Starting capital: 140 + 1 D6 * 10 $
Fitting traits:: Nice guy (or gal)

Skilled
Theoretical education
Healer
Attentive student