Hunter: Difference between revisions

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! scope="row"| Skill bonuses:
! scope="row"| Skill bonuses:
| +5 to:<i>  [[Rifles (skill)|Rifles]], [[Archery]], [[Sneaking]], [[Survival]], [[Tracking]], [[Hunting traps]], [[Knots]]</i>
| +5 to:<i>  [[Rifles (skill)|Rifles]], [[Archery]], [[Sneaking (skill)|Sneaking]], [[Survival]], [[Tracking]], [[Hunting traps (skill)|Hunting traps]], [[Knots]]</i>
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! scope="row"| Starting equipment:
! scope="row"| Starting equipment:
| Leather clothing<br><br>
| Leather clothing<br><br>


[[Springfield '03]] OR [[Widowmaker]] OR [[Hunting Rifle]] OR [[K98k]] OR [[Garand M1]] OR [[Revolver Rifle]] OR [[Winchester 73]]
[[Springfield '03]] OR [[Widowmaker]] OR [[Hunting rifle]] OR [[K98k]] OR [[Garand M1]] OR [[Revolver rifle]] OR [[Winchester 73]]
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! scope="row"| Starting capital:
! scope="row"| Starting capital:

Latest revision as of 09:07, 26 July 2024

This page is about one of the Classes.

There are many wild animals worth hunting in the wasteland. Geckos for example are hunted both for their skins and their meat, and several other animals as well. Hunters take down those animals with rifles and primitive traps, they then use all of the dead animal and sell those parts they don't have a use for themselves.

Extraordinary skills: Butchering

Leather tanning

Skill bonuses: +5 to: Rifles, Archery, Sneaking, Survival, Tracking, Hunting traps, Knots
Starting equipment: Leather clothing

Springfield '03 OR Widowmaker OR Hunting rifle OR K98k OR Garand M1 OR Revolver rifle OR Winchester 73

Starting capital: 60 + 2 D10 * 10 $
Fitting traits:: Finesse

Sharpshooter
Survivalist
Boy scout (or girl scout)
Claustrophobia
Illiterate
Late to bed, early to rise