Hacker: Difference between revisions

From NukaCola's Fallout Pen and Paper
Jump to navigation Jump to search
No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 8: Line 8:
|-
|-
! scope="col"| Extraordinary skills:
! scope="col"| Extraordinary skills:
| [[Phycisist]]<br>
| [[Physicist]]<br>
[[Master user]]<br>
[[Master-User]]<br>
[[Electrician]]<br>
[[Electrician (extraordinary skill)|Electrician]]<br>
|-
|-
! scope="row"| Skill bonuses:
! scope="row"| Skill bonuses:
Line 27: Line 27:
! scope="row"| Fitting traits::
! scope="row"| Fitting traits::
| [[Night owl]]<br>
| [[Night owl]]<br>
[[Technical Freak]]<br>
[[Technical freak]]<br>
[[Attentive Student:|Attentive Student]]<br>
[[Attentive Student:|Attentive Student]]<br>
[[Theoretical education]]<br>
[[Theoretical education]]<br>
|-
|-
|}
|}

Latest revision as of 13:55, 31 May 2024

This page is about one of the Classes.

Hackers are IT specialists that know how to access Data that they really shouldn't have access to. Passwords and encryptions are obstacles that Hackers bypass routinely.




Extraordinary skills: Physicist

Master-User
Electrician

Skill bonuses: +15 to: Computer skills

+10 to: Repairing (electronics)
+5 to: Natural sciences, Persuade/convince

Starting equipment: Influenza Computer virus on HD

A screw driver

A six pack Nuka Cola

Starting capital: 200 + 1 D100 * 1 $
Fitting traits:: Night owl

Technical freak
Attentive Student
Theoretical education