Armorer - Combined items: Difference between revisions

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(Created page with "This page details the skill armorer. To be precise, the improvisation of weapons. To recreate weapons from the weapons lists, click here <br><br> The skill of the armorer is to build, to repair or to modify weapons. The weapons thus produced are used with their respective weapons skill. On this page one finds, among other things, examples for self built weapons, a rough idea on how good the guns...")
 
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<u>Schleuder:</u> Eine spannbare Schleuder, die unförmige Projektile wie Steine (oder auch Handgranaten) auf weite Entfernung verfeuern kann. Alles was man benötigt ist eine Art Griff (Pistolengriff, Schulterstütze, was auch immer) und stabiles Gummi zum Spannen. Besonders gute Versionen dieser Waffen haben Klappvisiere wie man sie an Granatwerfern findet oder mechanische Unterstützungen zum Spannen, wie zum Beispiel eine Zahnrad-Mechanik, was die Kadenz zwar senkt, aber die Reichweite erhöht.<br><br>
<u>Slingshot:</u> A spanable sling, that shoots clunky projectiles like stones (or even hand grenades) far. Everything one needs is a kind of grip (pistol grip, shoulder stock, whatever, and good, stable rubber for the sling). Especially good versions have folding sights like those found on grenade launchers or mechanical help to span, like a tooth gear, which lowers cadence but raises the range.<br><br>
{| class="wikitable"
{| class="wikitable"
|-
|-
!colspan="6"| Schleuder:
!colspan="6"| Slingshot:
|-
|-
! colspan="1"| Gewicht:
! colspan="1"| Weight:
| colspan="2"| 3 bis 6 Pfund
| colspan="2"| 3 to 6 pounds
! colspan="1"| Munition:
! colspan="1"| Ammunition:
| colspan="2"| Steine, Granaten
| colspan="2"| Rocks, grenades
|-
|-
! colspan="1"| AP Kosten:
! colspan="1"| AP costs:
| colspan="2"| 4 fürs Feuern<br>4 fürs Nachladen
| colspan="2"| 4 to shoot<br>4 to reload
! colspan="1"| Schaden:
! colspan="1"| Damage:
| colspan="2"| Steine oder einfache, feste Objekte: 1 W6 + 4<br>Granaten: Je nach Schaden der Granate.
| colspan="2"| Rocks or simple, hard objects: 2 W6 + 4 + [[Close combat damage]]<br>Grenades: Furthermore the damage or effect of the grenade.
|-
|-
! colspan="1"| Reichweite:
! colspan="1"| Range:
| colspan="2"| 75 cm
| colspan="2"| 75 cm
! colspan="1"| Mindeststärke:
! colspan="1"| Minimal strength:
| colspan="2"| 4
| colspan="2"| 4
|-
|-
! colspan="1"| Benötigtes Material und Kosten:
! colspan="1"| Needed material and costs:
| colspan="2"| Abzugsgruppe<br>
| colspan="2"| Trigger Group<br>
Griff<br>
Grip<br>
Befestigung
Fixture<br>
| colspan="3"| 30 $ aufwärts<br>
Stretchable material
10 $ aufwärts<br>
| colspan="3"| 30 $ plus<br>
5 $ aufwärts
10 $ plus<br>
5 $ plus<br>
15 $
|}
|}
<br><br><br>
<br><br><br>
<b>Nahkampfwaffen:</b><br><br>
<b>Close combat weapons::</b><br><br>
Auf den folgenden Seiten finden Sie einige Vorschläge für selbstgebaute, bessere Nahkampfwaffen.
On this page are a few suggestions for self built, better close combat weapons. As with  the projectile weapons before, these are just a few limited suggestions. If you have a good idea for a melee or unarmed weapon, that can not be found in the rules but would be easy to build in the post apocalyptic Wasteland, create it yourself.<br><br><br>
Wie zuvor bei den Projektilwaffen gilt auch hier, dass dies nur einige begrenzte Vorschläge sind. Haben Sie eine gute Idee für eine Nahkampfwaffe, die nicht in den Regeln steht sich aber im postapokalyptischen Ödland recht schnell bauen ließe, so erschaffen Sie sie selbst.<br><br><br>
<u>Shot-Glove:</u> The Shot-Glove is a glove with a small firing pin attached behind a 12 gauge shot shell. The firing pin hits the primer when one hits someone with the fist. The result is a horrible, often very well aimed shotgun wound. The fact that it lacks a proper barrel is inconsequential in this design, since the shot does not have to travel any range.<br><br>
<u>Schrot-Handschuh:</u> Der Schrot-Handschuh ist eine Handschuh an dem oben ein kleiner Schlagbolzen hinter einer Kaliber 12 Schrot-Patrone angebracht ist. Der Bolzen löst die Patrone aus wenn ein Schlag durchgeführt wird. Das Ergebnis ist eine furchtbare, oft sehr gut gezielte Schrotwunde. Dass der Lauf fehlt ist in diesem Fall bedeutungslos, da das Schrot keine nennenswerte Entfernung zurücklegen muss.<br><br>
{| class="wikitable"
{| class="wikitable"
|-
|-
!colspan="6"| Schrot-Handschuh:
!colspan="6"| Shot-Glove:
|-
|-
! colspan="1"| Gewicht:
! colspan="1"| Weight:
| colspan="2"| 1 Pfund
| colspan="2"| 1 pound
! colspan="1"| Munition:
! colspan="1"| Ammunition:
| colspan="2"| Kaliber 12 Patrone
| colspan="2"| [[12 Gauge]]
|-
|-
! colspan="1"| AP Kosten:
! colspan="1"| AP costs:
| colspan="2"| Wie ein gewöhnlicher Schlag<br>4 fürs Nachladen
| colspan="2"| Like a normal hit<br>+ 4 to reload
! colspan="1"| Schaden:
! colspan="1"| Damage:
| colspan="2"| Wie ein gewöhnlicher Schlag + der Kaliber 12 Schaden
| colspan="2"| Like a normal hit + the damage of the [[12 Gauge]] shell
|-
|-
! colspan="1"| Reichweite:
! colspan="1"| Range:
| colspan="2"| 3 cm
| colspan="2"| 3 cm
! colspan="1"| Mindeststärke:
! colspan="1"| Minimal strength:
| colspan="2"| 1
| colspan="2"| 1
|-
|-
! colspan="1"| Benötigtes Material und Kosten:
! colspan="1"| Needed material and costs:
| colspan="2"| Handschuh<br>
| colspan="2"| Glove<br>
Schlagbolzen<br>
Firing pin<br>
Federmechanismus
Spring mechanism
| colspan="3"| 15 $ aufwärts<br>
| colspan="3"| 15 $ plus<br>
10 $ aufwärts<br>
10 $ plus<br>
20 $ aufwärts
20 $ plus
|}
|}
<br><br><br>
<br><br><br>
<u>Schishkebap:</u> Der Schishkebap (auch gerne Rösti genannt) ist um es kurz und knapp zu sagen: ein flammendes Schwert. Was man benötigt ist eine Klinge, ein Tank für das Napalm (oder die sonst verwendete, brennbare Flüssigkeit), einen Schlauch dafür und natürlich einen Griff mit einer eingebauten Methode die Klinge nicht nur in Napalm (oder was auch immer) zu tränken, sondern anzuzünden.<br><br>
<u>Shishkebap:</u> The Shishkebap is, to make it short: a flaming sword. What’s needed is a blade, a tank for the napalm (or whatever other flammable liquid one uses), a hose and of course a grip with a built in method of not only soaking the blade with napalm (or whatever) but igniting it, too.<br><br>
{| class="wikitable"
{| class="wikitable"
|-
|-
!colspan="6"| Schischkebap:
!colspan="6"| Shishkebap:
|-
|-
! colspan="1"| Gewicht:
! colspan="1"| Weight:
| colspan="2"| 3 bis 9 Pfund
| colspan="2"| 3 to 9 pounds
! colspan="1"| Munition:
! colspan="1"| Ammunition:
| colspan="2"| Napalm oder eine andere brennbare, dickflüssige Flüssigkeit
| colspan="2"| Napalm or another, flammable, viscous liquid
|-
|-
! colspan="1"| AP Kosten:
! colspan="1"| AP costs:
| colspan="2"| 3 für jeden Schlag/Stich
| colspan="2"| 3 to swing/thrust
! colspan="1"| Schaden:
! colspan="1"| Damage:
| colspan="2"| 2 W3 + (ST -2) :2 Normal + 1W6 Feuerschaden
| colspan="2"| (2 D6 + ST:2) Normal + 2 D6 Fire damage
|-
|-
! colspan="1"| Reichweite:
! colspan="1"| Range:
| colspan="2"| 3 cm
| colspan="2"| 3 cm
! colspan="1"| Mindeststärke:
! colspan="1"| Minimal strength:
| colspan="2"| 3
| colspan="2"| 3
|-
|-
! colspan="1"| Benötigtes Material und Kosten:
! colspan="1"| Needed material and costs:
| colspan="3"| Klinge, mindestens 50 cm lang<br>
| colspan="3"| Blade, at least 50 cm long<br>
Tank<br>
Tank<br>
Schlauch<br>
hose<br>
"Feuer":
Lighter:
| colspan="2"| 60 $ aufwärts<br>
| colspan="2"| 60 $ plus<br>
20 $ aufwärts<br>
20 $ plus<br>
10 $ aufwärts<br>
10 $ plus<br>
10 $ aufwärts
10 $ plus
|}
|}
<br><br><br>
<br><br><br>
<b>Bomben, Fallen und Minen:</b><br><br>
<b>Bombs, Traps and mines::</b><br><br>
<u>Improvisierte Claymore-Richtmine:</u> Claymores (auch Richtminen genannt) sind recht simple Konstrukte mit einem gigantischen Zerstörungspotenzial. Sie bestehen aus einem Stück Sprengstoff mit Zünder auf der Rückseite und davor einer Schrapnellladung. Es versteht sich von selbst, dass sich solche Minen einfach selber herstellen lassen.<br>
<u>Improvised claymore directional mine:</u> Claymores (also called directional mines) are rather simple constructions with a gigantic potential for destruction. They are composed of a piece of explosives with a detonator on one end and a load of shrapnel on the other side. They are obviously easily self built. All one needs is explosives, a load of shrapnel and a detonator.<br><br>
Alles was man benötigt ist Sprengstoff, eine Schrapnellladung und einen Zünder. <br><br>
{| class="wikitable"
{| class="wikitable"
|-
|-
!colspan="3"| Improvisierte Claymore-Richtmine:
!colspan="3"| Improvised claymore directional mine:
|-
|-
! colspan="1"| Benötigtes Material:
! colspan="1"| Needed material:
| colspan="2"|  
| colspan="2"|  
* Packung Nägel, Dosenringe, Kronkorken, Kieselsteine oder was man sonst als Schrapnellladung verwenden kann<br>
* a pack of nails, bottle caps, can rings, pebbles or whatever else one wants to use as a shrapnel load<br>
* Sprengstoff, ca. 1 Pfund<br>
* explosives, about 1 pound<br>
* Klebeband zum Verbinden<br>
* Duct tape to connect it all<br>
* Zünder für den Sprengstoff
* a detonator for the explosives
|-
|-
! colspan="1"| Schaden:
! colspan="1"| Damage:
| colspan="2"| 2 W3 Explosivschaden + 3 W6 Normalschaden
| colspan="2"| 2 D6 Explosive damage + 5 D6 Normal damage
|-
|-
! colspan="1"| Reichweite:
! colspan="1"| Range:
| colspan="2"| 10 cm in einem 90° Winkel (Am besten mit der Granatenschablone messen, in dem sie den Mittelpunkt der Schablone auf die Claymore legen)
| colspan="2"| 10 cm in a 90° cone (best checked with the grenade template, by putting its center on the claymore).
|-
|-
|}
|}
<br>
<br>
Man kann mit einer Claymore natürlich auch einen Raum absichern, in dem man sie in Kombination mit der Fertigkeit Jagdfallen an einen Stolperdraht kopelt.
One can of course secure a room with a claymore, by using the skill Hunting traps in conjunction with a tripwire and the claymore.
<br><br><br>
<br><br><br>
<u>Rohrbombe:</u> Rohrbomben sind einfach gestrickte, selbstgebaute Handgranaten. Sie bestehen aus einem primitivem Sprengstoff in einem Rohr, oft nur einfaches Schwarzpulver, meistens mit Schrapnellladung und natürlich einem einfachen Zünder. Das Schwarz- oder Schießpulver lässt sich aus Munition entnehmen. Wenn sie bereits eine Patrone plündern, entnehmen Sie ihr am besten auch gleich das Zündplättchen als Zünder.<br><br>
<u>Pipe bomb:</u> RPipe bombs are simple, self built hand grenades. They are made of primitive explosives in a pipe, often just simple black powder, often with a load of shrapnel and of course a simple detonator. The black or smoke-free powder can be taken from ammo. If you dismember a cartridge, it would be advisable to also take the primer as a detonator.<br><br>
{| class="wikitable"
{| class="wikitable"
|-
|-
!colspan="3"| Rohrbombe:
!colspan="3"| Pipe bomb:
|-
|-
! colspan="1"| Benötigtes Material:
! colspan="1"| Needed material:
| colspan="2"|  
| colspan="2"|  
* Rohr<br>
* Pipe<br>
* Schwarzpulver oder Schießpulver<br>
* Black powder or smoke-free powderr<br>
* Zündhütchen<br>
* Primer<br>
* OPTIONAL: zusätzliche Schrapnellladung
* OPTIONAL: further load of shrapnel
|-
|-
! colspan="1"| Schaden:
! colspan="1"| Damage:
| colspan="2"| Ohne Schrapnell: 1 W6 Explosionsschaden + 1 W3 Normalschaden<br>
| colspan="2"| W/o shrapnel: 1 D6 explosive damage + 1 D3 Normal damage<br>
Mit Schrapnell: 1 W6 Explosionsschaden + 3 W3 Normalschaden
With shrapnel: 1 D6 explosive damage + 3 D3 Normal damage
|-
|-
! colspan="1"| Reichweite:
! colspan="1"| Range:
| colspan="2"| ST + WA + 12
| colspan="2"| ST + PE + 12
|-
|-
|}
|}
<br><br><br>
<br><br><br>
<u>Molotov Cocktail:</u> Die wohl am einfachsten zu bauende, selbst herstellbare Waffe schlechthin. Man benötigt lediglich eine Flasche, einen Lumpen und eine brennbare Flüssigkeit. <br><br>
<u>Molotov Cocktail:</u> The probably most simple to craft weapon there is. One only needs a bottle, a rag and a flammable liquid. <br><br>
{| class="wikitable"
{| class="wikitable"
|-
|-
!colspan="3"| Molotov-Cocktail:
!colspan="3"| Molotov-Cocktail:
|-
|-
! colspan="1"| Benötigtes Material:
! colspan="1"| Needed material:
| colspan="2"|  
| colspan="2"|  
* Flasche<br>
* Bottle<br>
* Lumpe<br>
* Rag<br>
* Brennbare Flüssigkeit (Alkohol, Benzin, Napalm, Spiritus)
* Flammable liquid (alcohol, gas, napalm, spirit)
|-
|-
! colspan="1"| Schaden:
! colspan="1"| Damage and range etc:
| colspan="2"| 2 W6 Feuerschaden
| colspan="2"| see [[Molotov cocktail|here]]
|-
! colspan="1"| Reichweite:
| colspan="2"| ST + WA + 12
|-
|-
|}
|}

Latest revision as of 12:33, 18 April 2025

This page details the skill armorer. To be precise, the improvisation of weapons. To recreate weapons from the weapons lists, click here

The skill of the armorer is to build, to repair or to modify weapons. The weapons thus produced are used with their respective weapons skill. On this page one finds, among other things, examples for self built weapons, a rough idea on how good the gunsmith must be to create them and what kind of materials they would need.

Projectile weapons::

Projectile weapons are, as the name says, devices that propel projectiles to high speeds. Fundamentally, an experienced gunsmith can without any problem, repair a pre War weapon, as long as he has the fitting replacement part – or, depending on the options that his workshop gives him, is able to fabricate that replacement part.
The following paragraphs lists some simple and not so simple self buildable projectile weapons.

Pipe gun: Basically just a pipe in the diameter of the cartridge caliber. One loads the cartridge into the back, then maybe locks up the shoulder stock and a simple trigger makes sure, that something hits the primer. One needs a pipe, therefore, something that can act as a hammer or striker, a kind of trigger and enough screws and metal parts to connect all of that together. Bonuses can be given for using a firing pin or a shoulder stock. Is the pipe smooth and not used for shot, the accuracy will suffer that lack of rifling.

Pipe gun:
Weight: 1 to 7 pounds Ammunition: varying
AP costs: 4 for shooting
5 aimed shooting
4 to reload
Damage: Depends on the caliber
Ranger: Without rifling: maximal 50 cm

With rifling: maximal 80 cm

Minimal strength: 3 - 5 depending on the caliber
Needed material and costs:: 1 pipe for the barrel

Trigger group
Grip
Fixtures

40 $ plus

30 $ plus
10 $ plus
5 $ plus



Aimed fire is only possible if some kind of sight has been added to the weapon.

Dart pistol:: A pistol that shoots small, plastics or metal darts. Since it operates with pressurized air or something similar, it’s extremely silent.
The crafting is more complicated than the pipe gun. One needs a pistol grip, a trigger group, a fitting canister of pressurized air and of course the ammunition, as well as possibly an automated or semi automatic ammunition feeding mechanism and at least duct tape to connect all of that … but proper glue and real tools would be a lot better.
Bonuses can be given, for example, for using high quality materials or real darts as ammunition instead of simple metal balls.

Dart pistol:
Weight: 1 to 4 pounds Ammunition: Small darts or spheres
AP costs: 4 to shoot
5 for aimed shot
2 or 4 to reload,
depending on the ammo feed mechanism
Damage: Depends on the ammo used and the pressure behind it. Around 2 or 3 D6
Ranger: Maximal 50 cm Minimal strength: 2 - 4 depending on ammo and pressure
Needed material and costs:: 1 pipe as a barrel

Trigger group
Grip
Pressurized air can
Important small parts

15 $ plus

30 $ plus
10 $ plus
30 $ plus
30 $ plus




Nail gun: Similar to the dart pistol – only fresh out of an ever sicker mind. This weapon fires large nails, like those used for train tracks, for example. One needs a strong energy source, like a car battery or a micro fusion battery, as well as a barrel and a trigger group and something to propel the nails – be it pressurized air or electromagnetic rails. Depending on the weight of the weapon, it might be one that only a supermutant can hold.

Nail gun:
Weight: 4 up to 20 pounds Ammunition: Nails of various types
AP costs: 4 for shooting
5 for aimed shooting
2 or 4 for reloading,
depending on the ammo feed mechanism
Damage: 4 D6
Range: 50 cm plus Minimal strength: 4-7
Needed material and costs: 1 pipe as a barrel

Trigger group
Grip
Fixtures
Fusion battery
or pressurized air canister
each magazine

40 $ plus

30 $ plus
10 $ aufwärts
5 $ plus
75 $ plus
30 $ plus
15 $ plus




Slingshot: A spanable sling, that shoots clunky projectiles like stones (or even hand grenades) far. Everything one needs is a kind of grip (pistol grip, shoulder stock, whatever, and good, stable rubber for the sling). Especially good versions have folding sights like those found on grenade launchers or mechanical help to span, like a tooth gear, which lowers cadence but raises the range.

Slingshot:
Weight: 3 to 6 pounds Ammunition: Rocks, grenades
AP costs: 4 to shoot
4 to reload
Damage: Rocks or simple, hard objects: 2 W6 + 4 + Close combat damage
Grenades: Furthermore the damage or effect of the grenade.
Range: 75 cm Minimal strength: 4
Needed material and costs: Trigger Group

Grip
Fixture
Stretchable material

30 $ plus

10 $ plus
5 $ plus
15 $




Close combat weapons::

On this page are a few suggestions for self built, better close combat weapons. As with the projectile weapons before, these are just a few limited suggestions. If you have a good idea for a melee or unarmed weapon, that can not be found in the rules but would be easy to build in the post apocalyptic Wasteland, create it yourself.


Shot-Glove: The Shot-Glove is a glove with a small firing pin attached behind a 12 gauge shot shell. The firing pin hits the primer when one hits someone with the fist. The result is a horrible, often very well aimed shotgun wound. The fact that it lacks a proper barrel is inconsequential in this design, since the shot does not have to travel any range.

Shot-Glove:
Weight: 1 pound Ammunition: 12 Gauge
AP costs: Like a normal hit
+ 4 to reload
Damage: Like a normal hit + the damage of the 12 Gauge shell
Range: 3 cm Minimal strength: 1
Needed material and costs: Glove

Firing pin
Spring mechanism

15 $ plus

10 $ plus
20 $ plus




Shishkebap: The Shishkebap is, to make it short: a flaming sword. What’s needed is a blade, a tank for the napalm (or whatever other flammable liquid one uses), a hose and of course a grip with a built in method of not only soaking the blade with napalm (or whatever) but igniting it, too.

Shishkebap:
Weight: 3 to 9 pounds Ammunition: Napalm or another, flammable, viscous liquid
AP costs: 3 to swing/thrust Damage: (2 D6 + ST:2) Normal + 2 D6 Fire damage
Range: 3 cm Minimal strength: 3
Needed material and costs: Blade, at least 50 cm long

Tank
hose
Lighter:

60 $ plus

20 $ plus
10 $ plus
10 $ plus




Bombs, Traps and mines::

Improvised claymore directional mine: Claymores (also called directional mines) are rather simple constructions with a gigantic potential for destruction. They are composed of a piece of explosives with a detonator on one end and a load of shrapnel on the other side. They are obviously easily self built. All one needs is explosives, a load of shrapnel and a detonator.

Improvised claymore directional mine:
Needed material:
  • a pack of nails, bottle caps, can rings, pebbles or whatever else one wants to use as a shrapnel load
  • explosives, about 1 pound
  • Duct tape to connect it all
  • a detonator for the explosives
Damage: 2 D6 Explosive damage + 5 D6 Normal damage
Range: 10 cm in a 90° cone (best checked with the grenade template, by putting its center on the claymore).


One can of course secure a room with a claymore, by using the skill Hunting traps in conjunction with a tripwire and the claymore.


Pipe bomb: RPipe bombs are simple, self built hand grenades. They are made of primitive explosives in a pipe, often just simple black powder, often with a load of shrapnel and – of course – a simple detonator. The black or smoke-free powder can be taken from ammo. If you dismember a cartridge, it would be advisable to also take the primer as a detonator.

Pipe bomb:
Needed material:
  • Pipe
  • Black powder or smoke-free powderr
  • Primer
  • OPTIONAL: further load of shrapnel
Damage: W/o shrapnel: 1 D6 explosive damage + 1 D3 Normal damage

With shrapnel: 1 D6 explosive damage + 3 D3 Normal damage

Range: ST + PE + 12




Molotov Cocktail: The probably most simple to craft weapon there is. One only needs a bottle, a rag and a flammable liquid.

Molotov-Cocktail:
Needed material:
  • Bottle
  • Rag
  • Flammable liquid (alcohol, gas, napalm, spirit)
Damage and range etc: see here