Crowbar: Difference between revisions
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Thrust: 3 D6 + [[Close combat damage]] | Thrust: 3 D6 + [[Close combat damage]] | ||
|- | |- | ||
|colspan="1"|AP-costs: | |colspan="1"| [[Action points|AP-costs:]] | ||
|Swing: 3 AP + handicap <br> | |Swing: 3 AP + [[Self imposed handicap (melee)|handicap]] <br> | ||
Thrust: 2 AP + handicap | Thrust: 2 AP + [[Self imposed handicap (melee)|handicap]] | ||
|- | |- | ||
|colspan="1"| Type: | |colspan="1"| Type: | ||
| Line 26: | Line 26: | ||
|Medium. | |Medium. | ||
|- | |- | ||
|colspan="1"| Rarity: | |colspan="1"| [[Rarity]]: | ||
|Very common. | |Very common. | ||
|- | |- | ||
Latest revision as of 10:23, 20 April 2025
This weapon is one of the Melee weapons.
Once they were mostly used to open closed doors, numerous crowbars in the Wasteland are now used to open closed heads. Interestingly, both was and is usually done against the will of the owner of said door or head.
| Crowbar | ||
|---|---|---|
| Price: | 30 $ | |
| Damage: | Swing: 3 D6 + Close combat damage + 4 Thrust: 3 D6 + Close combat damage | |
| AP-costs: | Swing: 3 AP + handicap Thrust: 2 AP + handicap | |
| Type: | One handed, truncheon | |
| Size category: | Medium. | |
| Rarity: | Very common. | |
| Minimal strength: | 4 | |
| Weight: | 6 pounds. | |
| Special rule: | None. | |