Equipment list Drugs: Difference between revisions

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(Created page with "This page is one of the equipment lists. The list with the quite related remedies and recreational drugs is here.<br><br> Warning: This stuff is <b>really</b> addicting.<br><br> In case a drug raises a main stat above the race maximum (Jet for example with its +2 to AG) this character now has more than the race maximum. For example, a human chara...")
 
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{| class="wikitable sortable" style="width: 85%;"
{| class="wikitable sortable" style="width: 85%;"
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! Name:  !! Beschreibung:  !!  Effekte: || Preis: !! Gewicht: !! Abhängigkeits -erschwernis: !! Cold Turkey Zeiten: !! Cold Turkey Effekte:
! Name:  !! Description:  !!  Effects: || Price !! Weight !! Addiction-Difficulty: !! Cold Turkey times: !! Cold Turkey Effects:
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| Jet || Die von der Mordino Familie in [[New Reno]] hergestellte, berühmt-berüchtigte Droge die das postapokalyptische Nordkalifornien im Sturm erobert hat. Macht den Anwender unglaublich schnell und verschärft die natürlichen Körperreflexe. || AP + 4<br>BE + 2<br> WA - 1<br> Alle Fernkampfwaffen-fertigkeiten: - 15<br>Dauer: etwa 15 Minuten || 20 $ || 0,2 Pfund (Inhalator) || 25 % || Nach 7 Stunden (für circa 14 Tage) || AP- 4<br>BE - 2 <br>WA - 1<br>Alle Fernkampfwaffenfertigkeiten: -15
| Jet || This infamous drug, produced by the Mordino Family in New Reno, has taken the post apocalyptic northern California in a storm. <br>It accelerates the user and enhances natural body reflexes.
|| [[Action points|AP]] + 4<br>[[Agility|AG]] + 2<br> [[Perception|PE]] - 1<br> All ranged combat skills: - 15<br>Duration: about 15 minutes || 20 $ || 0.2 Pfund (inhaler) || 25 % || After 7 hours (for about 14 days) || [[Action points|AP]]- 4<br>[[Agility|AG]] - 2 <br>[[Perception|PE]] - 1<br>All ranged combat skills: - 15
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| style="width: 15%" | Buffout || style="width: 35%" | Vorkriegspräparat von der West-Tek-Research Group, von kurz bevor sie an die Arbeit zum FE-Virus gingen. Stärkt die körperliche Kraft und die Ausdauer für einen kurzen Zeitraum. || style="width: 10%" | ST + 2<br>AU + 2<br> IN - 2<br> Nahkampfwaffen +10 <br>Unbewaffnet: +15 <br>Unbewaffneter-Schaden: +3 <br>Trefferpunkte: 10<br>Dauer: etwa 30 Minuten || style="width: 5%" | 40 $ || style="width: 5%" | 0,02 Pfund<br> (Pille) || style="width: 10%" | 35 % || style="width: 10%" | Nach 5 Stunden (für circa 8 Tage) || style="width: 10%" | ST - 2<br>AU - 2 <br>IN - 2<br>Unbewaffnet -15 <br>Nahkampfwaffen: -15<br>Unbewaffneter Schaden: -3<br>Trefferpunkte: -10
| style="width: 15%" | Buffout || style="width: 35%" | A pre war concotion by the West-Tek Research Group, made shortly before they started their work on the FE-Virus. It enhances bodily strength and endurance for a short period of time. || style="width: 10%" | [[Strength|ST]] + 2<br>[[Endurance|EN]] + 2<br> [[Intelligence|IN]] - 2<br> [[Melee weapons (skill)|melee weapons]] +10 <br>[[Unarmed]]: +15 <br>[[Close combat damage]]: +3 <br>[[Hit points]]: + 10<br>Duration: about 30 minutes || style="width: 5%" | 40 $ per pill|| style="width: 5%" | 0.02 pounds<br> (per pill) || style="width: 10%" | 35 % || style="width: 10%" | After 5 hours (for about 8 days) || style="width: 10%" | [[Strength|ST]] - 2<br>[[Endurance|EN]] - 2 <br>[[Intelligence|IN]] - 2<br>[[Unarmed]] -15 <br>[[Melee weapons (skill)|melee weapons]]: -15<br>[[Close combat damage]]: -3<br>[[Hit points]]: -10
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| Psycho || Ein weiterer „Fehlgriff“ von West-Tek beim Versuch Supersoldaten zu schaffen. Einmal injiziert macht sie aus musigen Muskeln Stahl und aus Gehirnen Mus. || ST + 4<br>AU + 4<br>IN - 4<br> Alle Nahkampfwaffenfertigkeiten: + 25<br> Unbewaffneter Schaden: + 5<br>Trefferpunkte + 20<br>Dauer: Etwa 90 Minuten<br>Alle sozialen Interaktionen: - 40 || 50 $ || 0,5 Pfund (Spritze) || 70 % || Nach 24 Stunden (für circa 20 Tage) || ST - 4<br>AU - 4 <br>IN - 4 <br>Alle Nahkampfwaffenfertigkeiten: - 25<br>Unbewaffnter Schaden: - 5<br>Trefferpunkte - 20<br>Alle sozialen Interaktionen: - 40
| Psycho || Another “mistake” on West-Tek's way to create a super soldier. Once injected, this serum turns muscles to steel – and brains to mush. || [[Strength|ST]] + 4<br>[[Endurance|Endurance]] + 4<br>[[Intelligence|IN]] - 4<br> All close combat skills: + 25<br> [[Close combat damage]]: + 5<br>[[Hit points]] + 20<br>Duration: about 90 minutes<br>All social interactions: - 40 || 50 $ || 0.5 pounds (syringe) || 70 % || After 24 hours (for about 20 days) || [[Strength|ST]] - 4<br>[[Endurance|EN]] - 4 <br>[[Intelligence|IN]] - 4 <br>All close combat skills: - 25<br>[[Close combat damage]]: - 5<br>[[Hit points]] - 20<br>All social interactions: - 40
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| Mentats || Die Bewusstseins-erweiternde Droge par excellence. Der Anwender wird in ganz neuen Wegen denken und die Welt ganz anders wahrnehmen, heißt es. || WA + 2<br>IN + 2<br>ST - 2<br>AU -2<br> Alle Wissenschaften-Fertigkeiten: + 10<br>Dauer: Etwa 150 Minuten || 65 $ || 0,02 Pfund (Pille) || 40 % || Nach 4 Stunden (für circa 5 Tage) || WA - 2<br>IN - 2 <br>AU - 2 <br>Alle geistigen Fertigkeiten: - 10
| Mentats || It's the consciousness altering drug par excellence. The user will think in all new ways and will experience the world wholly different, they say. || [[Perception|PE]] + 2<br>[[Intelligence|IN]] + 2<br>[[Strength|ST]] - 2<br>[[Endurance|EN]] -2<br> All science skills: + 10<br>Duration: About 150 minutes || 65 $ || 0.02 pounds (pill) || 40 % || After 4 hours (for about 5 days) || [[Perception|PE]] - 2<br>[[Intelligence|IN]] - 2 <br>[[Endurance|EN]] - 2 <br>All mental skills: - 10
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| Das Geschenk der Erdmutter || Ein Pilz der nur im Wald von [[Oasis Valley]] wächst. Die Frauen die ihn dort essen berichten von stark geschärften Sinnen und leicht gesteigerter Konzentration. Oft auch nur "Das Geschenk" genannt.|| WA + 2<br>IN + 1<br>ST - 1<br>AU -1<br>Sinnesschärfe: +20<br>Alle sozialen Fertigkeiten: + 10 <br>Dauer: etwa 120 Minuten|| 25 $ || 0,02 Pfund (Pilz) || 30 % || Nach 48 Stunden (für circa 5 Tage) || WA - 2<br>IN - 2 <br>AU - 2 <br>Alle sozialen Fertigkeiten: - 25
| The gift of the Earth Mother || A mushroom only found in the forest of [[Oasis Valley]]. The women who take it there speak of strongly sharpened senses and gently increased concentration. Often just called "The Gift". || [[Perception|PE]] + 2<br>[[Intelligence|IN]] + 1<br>[[Strength|ST]] - 1<br>[[Endurance|EN]] -1<br>[[Sensual acuity]]: +20<br>All social skills: + 10 <br>Duration: about 120 minutes || 25 $ || 0.02 pounds (mushroom) || 30 % || After 48 hours (for about 5 days) || [[Perception|PE]] - 2<br>[[Intelligence|IN]] - 2 <br>[[Endurance|EN]] - 2 <br>All social interactions: - 25
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<br>Zur Abhängigkeits-Erschwernis:</b> Dies ist die Erschwernis die auf einen Test auf Zechen erfolgt. Ein Charakter mit Zechen 30 wird also sicher abhängig von Psycho, hat aber eine gute (fast) 50/50 Chance bei Jet. <i>Geprobt wird bei jedem Konsum!</i>
<br>A word on the addiction difficulty::</b> This is the difficulty that is applied to a test on the carousing skill. A character with a carousing skill of 30 will definitely become addicted to Psycho, but has a good chance of nearly 50/50 to withstand addiction to Jet. Tested will be on each and every consumption! Unless the character is already addicted, of course.</i>

Latest revision as of 11:12, 17 April 2025

This page is one of the equipment lists. The list with the quite related remedies and recreational drugs is here.


Warning: This stuff is really addicting.

In case a drug raises a main stat above the race maximum (Jet for example with its +2 to AG) this character now has more than the race maximum. For example, a human character with AG 10 would have AG 12 while he's riding the high. For this short time, they would be more agile than a human being can be. None the less, the negative effects can not lower a value beneath the race minimum.

Name: Description: Effects: Price Weight Addiction-Difficulty: Cold Turkey times: Cold Turkey Effects:
Jet This infamous drug, produced by the Mordino Family in New Reno, has taken the post apocalyptic northern California in a storm.
It accelerates the user and enhances natural body reflexes.
AP + 4
AG + 2
PE - 1
All ranged combat skills: - 15
Duration: about 15 minutes
20 $ 0.2 Pfund (inhaler) 25 % After 7 hours (for about 14 days) AP- 4
AG - 2
PE - 1
All ranged combat skills: - 15
Buffout A pre war concotion by the West-Tek Research Group, made shortly before they started their work on the FE-Virus. It enhances bodily strength and endurance for a short period of time. ST + 2
EN + 2
IN - 2
melee weapons +10
Unarmed: +15
Close combat damage: +3
Hit points: + 10
Duration: about 30 minutes
40 $ per pill 0.02 pounds
(per pill)
35 % After 5 hours (for about 8 days) ST - 2
EN - 2
IN - 2
Unarmed -15
melee weapons: -15
Close combat damage: -3
Hit points: -10
Psycho Another “mistake” on West-Tek's way to create a super soldier. Once injected, this serum turns muscles to steel – and brains to mush. ST + 4
Endurance + 4
IN - 4
All close combat skills: + 25
Close combat damage: + 5
Hit points + 20
Duration: about 90 minutes
All social interactions: - 40
50 $ 0.5 pounds (syringe) 70 % After 24 hours (for about 20 days) ST - 4
EN - 4
IN - 4
All close combat skills: - 25
Close combat damage: - 5
Hit points - 20
All social interactions: - 40
Mentats It's the consciousness altering drug par excellence. The user will think in all new ways and will experience the world wholly different, they say. PE + 2
IN + 2
ST - 2
EN -2
All science skills: + 10
Duration: About 150 minutes
65 $ 0.02 pounds (pill) 40 % After 4 hours (for about 5 days) PE - 2
IN - 2
EN - 2
All mental skills: - 10
The gift of the Earth Mother A mushroom only found in the forest of Oasis Valley. The women who take it there speak of strongly sharpened senses and gently increased concentration. Often just called "The Gift". PE + 2
IN + 1
ST - 1
EN -1
Sensual acuity: +20
All social skills: + 10
Duration: about 120 minutes
25 $ 0.02 pounds (mushroom) 30 % After 48 hours (for about 5 days) PE - 2
IN - 2
EN - 2
All social interactions: - 25




A word on the addiction difficulty:: This is the difficulty that is applied to a test on the carousing skill. A character with a carousing skill of 30 will definitely become addicted to Psycho, but has a good chance of nearly 50/50 to withstand addiction to Jet. Tested will be on each and every consumption! Unless the character is already addicted, of course.