Close combat damage: Difference between revisions

From NukaCola's Fallout Pen and Paper
Jump to navigation Jump to search
(Created page with "This page is a paragraph of the main attributes and derived attributes and therefore part of the character rules. <br><br> <b><u>Close combat damage:</u></b><br><br> The sum of damage your character does in unarmed damage.<br> Corresponds to: (S + A) : 2 <br> In addition to this damage melee or unarmed weapons and attacks have their damage added to this one. (As well as a randomized...")
 
No edit summary
 
Line 1: Line 1:
This page is a paragraph of the [[Main attributes and derived attributes|main attributes and derived attributes]] and therefore part of the [[Character Rules|character rules]].
This page is a paragraph of the [[Main attributes and derived attributes|main attributes and derived attributes]] and therefore part of the [[Character rules|character rules]].
<br><br>
<br><br>



Latest revision as of 17:39, 21 July 2024

This page is a paragraph of the main attributes and derived attributes and therefore part of the character rules.


Close combat damage:

The sum of damage your character does in unarmed damage.
Corresponds to: (S + A) : 2
In addition to this damage melee or unarmed weapons and attacks have their damage added to this one. (As well as a randomized component)

A typical example for the damage done with a melee weapon would be the Club.

It does the following damage:

3 D6 + Close combat damage + 2

The 3 D6 are random, the close combat damage is derived from the stats of the character using it and the last bonus comes from the used weapon itself.