Hunter: Difference between revisions
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! scope="row"| Skill bonuses: | ! scope="row"| Skill bonuses: | ||
| +5 to:<i> [[Rifles (skill)|Rifles]], [[Archery]], [[Sneaking]], [[Survival]], [[Tracking]], [[Hunting traps]], [[Knots]]</i> | | +5 to:<i> [[Rifles (skill)|Rifles]], [[Archery]], [[Sneaking (skill)|Sneaking]], [[Survival]], [[Tracking]], [[Hunting traps (skill)|Hunting traps]], [[Knots]]</i> | ||
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! scope="row"| Starting equipment: | ! scope="row"| Starting equipment: | ||
Revision as of 13:57, 31 May 2024
This page is about one of the Classes.
There are many wild animals worth hunting in the wasteland. Geckos for example are hunted both for their skins and their meat, and several other animals as well. Hunters take down those animals with rifles and primitive traps, they then use all of the dead animal and sell those parts they don't have a use for themselves.
| Extraordinary skills: | Butchering |
|---|---|
| Skill bonuses: | +5 to: Rifles, Archery, Sneaking, Survival, Tracking, Hunting traps, Knots |
| Starting equipment: | Leather clothing Springfield '03 OR Widowmaker OR Hunting Rifle OR K98k OR Garand M1 OR Revolver Rifle OR Winchester 73 |
| Starting capital: | 60 + 2 D10 * 10 $ |
| Fitting traits:: | Finesse Sharpshooter |