Farmer: Difference between revisions

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(Created page with "This page is about one of the Classes. <br><br> Farmer are found often in the Wasteland. It's an arduous, often even dangerous occupation to work the contaminated earth, even in the peaceful inner parts of the NCR where raiders are no real threat.<br> Farmers, as opposed to Ranchers, are specialists in growing fruits, vegetables and grains. While they usually keep animals around, they spend most of their time on their fields. <br><br> {| class="wikitable" |- ! scope=...")
 
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[[Gardener]]<br>
[[Gardener]]<br>
[[Biologist]]<br>
[[Biologist]]<br>
[[Herbal lore]
[[Herbal lore]]
|-
|-
! scope="row"| Skill bonuses:
! scope="row"| Skill bonuses:
| +15 to: <i>[[Survival]], [[Training]]</i><br>
| +15 to: <i>[[Survival]], [[Training]]</i><br>
+5 to:<i>  [[First aid]], [[Repairing (mechanics)]], [[Crafting]], [[Natural sciences]], [[Trade/haggle]], [[Athletics]]</i>
+5 to:<i>  [[First aid]], [[Repairing (mechanics)]], [[Crafting]], [[Natural sciences]], [[Haggle/trade]], [[Athletics]]</i>
|-
|-
! scope="row"| Starting equipment:
! scope="row"| Starting equipment:
| One set of fitting clothing (flap trousers and plaid shirt, for example)
| One set of fitting clothing (flap trousers and plaid shirt, for example)


[[Machete]] AND [[Hatchet]]
[[Machete]] AND [[Hatchet]]<br>
[[Widowmaker]] OR any [[Handguns|handgun]] up to 500$
[[Widowmaker]] OR any [[Handguns|handgun]] up to 500$



Latest revision as of 13:57, 31 May 2024

This page is about one of the Classes.

Farmer are found often in the Wasteland. It's an arduous, often even dangerous occupation to work the contaminated earth, even in the peaceful inner parts of the NCR where raiders are no real threat.
Farmers, as opposed to Ranchers, are specialists in growing fruits, vegetables and grains. While they usually keep animals around, they spend most of their time on their fields.

Extraordinary skills: Butchering

Salesman of the month
Stable boy (or girl)
Gardener
Biologist
Herbal lore

Skill bonuses: +15 to: Survival, Training

+5 to: First aid, Repairing (mechanics), Crafting, Natural sciences, Haggle/trade, Athletics

Starting equipment: One set of fitting clothing (flap trousers and plaid shirt, for example)

Machete AND Hatchet
Widowmaker OR any handgun up to 500$

[FARM and Farmequipment (Shovels, plows, Brahmin, etc. must be agreed upon with the master!]

Starting capital: 80 + 1 D6 * 10 $
Fitting traits:: Athlete

Horse whisperer
Survivalist
Boy scout (or girl scout)
Attentive student