Doctor (class): Difference between revisions
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| +15 to <i>[[Doctor (skill)|Doctor]], [[First aid]]</i><br> | | +15 to <i>[[Doctor (skill)|Doctor]], [[First aid]]</i><br> | ||
+10 to <i>[[Empathy]]</i><br> | +10 to <i>[[Empathy]]</i><br> | ||
+5 to <i>[[Haggle/trade|Haggle/trade]], [[Teaching/ | +5 to <i>[[Haggle/trade|Haggle/trade]], [[Teaching/instructing|teaching/instructing]] | ||
|- | |- | ||
! scope="row"| Starting equipment: | ! scope="row"| Starting equipment: | ||
Revision as of 13:44, 31 May 2024
This page is about one of the Classes.
Whether you learned healing people from the Followers of the Apocalypse or from another doctor or maybe even one or another military taught you how to patch together people – one way or another, few humans (or ghouls or super mutants) are that popular in the wasteland as an experienced doctor.
| Extraordinary skills: | Internist AND Surgeon |
|---|---|
| Skill bonuses: | +15 to Doctor, First aid +10 to Empathy |
| Starting equipment: | Traveling clothes and white lab coat Scalpel |
| Starting capital: | 140 + 1 D6 * 10 $ |
| Fitting traits:: | Nice guy (or gal) |