Hunting traps (skill): Difference between revisions
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From simple slings to complex explosive traps (one can, after all, hunt Super Mutants as well), all of it is ruled by this | From simple slings to complex explosive traps (one can, after all, hunt Super Mutants as well), all of it is ruled by this [[Skills (character creation)|skill]]. Depending on the skill one can succeed in hiding the most complex traps – up to and including burying mines and claymores. If you try to hide mines or claymores however, please remember that priming those is not handled by hunting traps but with a test on [[Explosives (skill)|explosives]].<br> | ||
Bonuses and handicaps are based on material, the intelligence of the planned prey and the complexity of the trap itself.<br><br> | Bonuses and handicaps are based on material, the intelligence of the planned prey and the complexity of the trap itself.<br><br> | ||
The starting value is: 20 + [[Perception|P]] + [[Agility|A]] | The starting value is: 20 + [[Perception|P]] + [[Agility|A]] | ||
Latest revision as of 18:23, 30 May 2024
From simple slings to complex explosive traps (one can, after all, hunt Super Mutants as well), all of it is ruled by this skill. Depending on the skill one can succeed in hiding the most complex traps – up to and including burying mines and claymores. If you try to hide mines or claymores however, please remember that priming those is not handled by hunting traps but with a test on explosives.
Bonuses and handicaps are based on material, the intelligence of the planned prey and the complexity of the trap itself.
The starting value is: 20 + P + A