Perks: Difference between revisions

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(Created page with "This page is part of the character rules.<br><br> A standard, human, character receives a perk every three experience levels, that can be more or less chosen freely from the list below, as long as the prerequisites are met. {| class="wikitable sortable" |- ! Name, description and effect: !! Prerequisites (or better): |- | <b>Die Hard:</b> <br><br> You don't give up easily. Once your hit points drop below 20%, you receive a 50% bonus on your arm...")
 
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[[Endurance]]: 6<br>
[[Endurance]]: 6<br>
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| <b>[[BLACK WIDOW / LADY KILLER]]:</b> <br><br> In combat with enemies of the other sex, you make <i>2 points more damage</i>. Furthermore you receive a 7 point bonus on [[Bequile/seduce|beguile/seduce]] with the other(!) sex. || Experience level: 3<br>
| <b>[[AMORE MIO]]:</b> <br><br> You receive a bonus of + 10 points to all tests to [[Beguile/seduce]], if the person on which you wish to try [[Beguile/seduce]] is attracted to YOUR gender.<br><br> If the person you test on is NOT attracted to your gender, but your character is attracted to theirs, you still receive a bonus of + 5 points to [[Beguile/seduce]].<br><br> If there is no sexual interest on BOTH SIDES, your character receives no bonus. || Experience level: 3<br> [[Beguile/seduce]]: 40<br> [[Charisma]]: 5
[[Beguile/seduce]]: 40<br>
[[Charisma]]: 5<br>
|-
| <b>[[CHERCHEZ LA FEMME / CONFIRMED BACHELOR]]:</b> <br><br> In combat with enemies of the same sex, you make <i>2 points more damage</i>. Furthermore you receive a 7 point bonus on [[Bequile/seduce|beguile/seduce]] with the same(!) sex. || Experience level: 3<br>
[[Beguile/seduce]]: 40<br>
[[Charisma]]: 5<br>
|-
|-
| <b>[[FRIEND OF THE NIGHT]]:</b> <br><br> Your eyes adjust to the dark way faster than usual. All <i>reductions</i> due to darkness are halved.  || Experience level: 3<br>
| <b>[[FRIEND OF THE NIGHT]]:</b> <br><br> Your eyes adjust to the dark way faster than usual. All <i>reductions</i> due to darkness are halved.  || Experience level: 3<br>
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| <b>[[INTENSIVE TRAINING]]:</b> <br><br> You can add <b>one</b> more point to any of your character [[Main attributes and derived attributes|stats]]. This perk can be chosen 8 times.  || Experience level: 3<br>
| <b>[[INTENSIVE TRAINING]]:</b> <br><br> You can add <b>one</b> more point to any of your character [[Main attributes and derived attributes|stats]]. This perk can be chosen 8 times.  || Experience level: 3<br>
|-
|-
| <b>[[FAST RELOAD]]:</b> <br><br> You reload twice as fast as most others. The [[Action points|action points]] costs for reloading your guns are reduces by 50%.  || Experience level: 3<br>
| <b>[[FAST RELOAD]]:</b> <br><br> You reload twice as fast as most others. The [[Action points|action points]] costs for reloading your guns are reduces by 50%.<br><br>If the weapon costs only one AP to reload, you may use that one AP to reload <b>two</b> rounds.  || Experience level: 3<br>
[[Agility]]: 5<br>
[[Agility]]: 5<br>
[[Handguns (skill)|Handguns]] OR [[Rifles (skill)|Rifles]]: 60
[[Handguns (skill)|Handguns]] OR [[Rifles (skill)|Rifles]]: 60
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| <b>[[HERE AND NOW]]:</b> <br><br> You immediately gain another [[Perk rules|experience level]], complete with more [[Skill points|skill points]] to distribute and raised derived statistics.  || Experience level: 3<br>
| <b>[[HERE AND NOW]]:</b> <br><br> You immediately gain another [[Perk rules|experience level]], complete with more [[Skill points|skill points]] to distribute and raised derived statistics.  || Experience level: 3<br>
|-
|-
| <b>[[BONUS HAND TO HAND DAMAGE]]:</b> <br><br> You do another <i>2 points of further hand to hand</i> base damage.  || Experience level: 3<br>
| <b>[[BONUS CLOSE COMBAT DAMAGE]]:</b> <br><br> You do another <i>2 points of further hand to hand</i> base damage.  || Experience level: 3<br>
[[Strength]]: 6<br>
[[Strength]]: 6<br>
[[Agility]]: 6
[[Agility]]: 6
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[[Endurance]]: 6
[[Endurance]]: 6
|-
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| <b>[[TOUGH]]:</b> <br><br>You really are a survivor. You receive, even naked, <i>plus 2</i> on every [[Armors|armor]] stat..</i>  || Experience level: 3<br>
| <b>[[TOUGH]]:</b> <br><br>You really are a survivor. You receive, even naked, <i>plus 2</i> on every [[Armors|armor]] stat</i>. || Experience level: 3<br>
[[Endurance]]: 6<br>
[[Endurance]]: 6<br>
[[Luck]]: 6
[[Luck]]: 6
|-
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| <b>[[Bleipumper]]:</b> <br><br> Du lebst getreu dem Motto: Munition ist billig, mein Leben ist teuer. Vollautomatisches Feuern hat für dich nun eine Erschwernis von 10 Punkten statt 25 Punkten.  || Erfahrungs-Stufe: 3<br>
| <b>[[LEAD PUMPER]]:</b> <br><br> You live according to the motto, my life is expensive and ammunition is cheap. Fully automatic firing has  a reduction of 10 instead of 25 points. || Experience level: 6<br>
[[Faustfeuerwaffen (Fertigkeit)|Faustfeuerwaffen]] ODER [[Gewehre (Fertigkeit)|Gewehre]] ODER [[Schwere Waffen (Fertigkeit)|Schwere Waffen]]: 55
[[Handguns (skill)|Handguns]] OR [[Rifles (skill)|Rifles]] OR [[Heavy weapons (skill)|Heavy weapons]]: 55
|-
|-
| <b>[[ABRISS-EXPERTE]]:</b> <br><br> Alle deine <i>Sprengstoffe</i> (inklusive <i>Granaten</i> und [[Molotov-Cocktail|Molotov Cocktails]]) machen 20% mehr Schaden.  || Erfahrungs-Stufe: 6<br>
| <b>[[DEMOLITION-EXPERT]]:</b> <br><br> All your <i>[[Explosives|explosives]]</i> (including hand grenades and [[Molotov cocktail|Molotov Cocktails]]) do 20% more damage.  || Experience level: 6<br>
[[Sprengstofffertigkeiten]]: 50
[[Explosives (skill)|Explosives]]: 50
|-
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| <b>[[REVOLVERMANN (ODER FRAU)]]:</b> <br><br>Bei der Benutzung von <i>[[Faustfeuerwaffen]]</i> bist du Experte. Jeder Schuss kostet dich einen [[Aktionspunkten|AP]] <i>weniger</i> und hat eine um 5 erhöhte <i>Trefferchance.</i> || Erfahrungs-Stufe: 6<br>
| <b>[[GUNSLINGER]]:</b> <br><br>You are an expert with handguns. Every shot costs one [[Action points|AP]] less and carries a hit chance <i>raised by 5</i>.  || Experience level: 6<br>
[[Faustfeuerwaffen (Fertigkeit)|Faustfeuerwaffen]]: 65
[[Handguns (skill)|Handguns]]: 65
|-
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| <b>[[SCHROT-CHIRURG]]:</b> <br><br> Bei der Benutzung von jeder Art von <i>[[Kaliber 12]]</i> verschießender Waffe, <i>ignorierst</i> du – unabhängig vom Bonus durch Munitionssorten – weitere <i>drei Punkte Rüstung.</i> || Erfahrungs-Stufe: 6<br>
| <b>[[SHOTGUN-SURGEON]]:</b> <br><br> When using any weapon that fires [[12 Gauge]] ammunition, you <i>ignore</i> another <i>3 points of armor</i> - added to any bonuses given by the ammunition. || Experience level: 6<br>
[[Gewehre (Fertigkeit)|Gewehre]]: 60
[[Rifles (skill)|Rifles]]: 60
|-
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| <b>[[Beidhändig|BEIDHÄNDIG]]:</b> <br><br> Du weißt was man über Leute sagt die in jeder Hand eine andere Kanone halten und es ist dir egal. Du findest es toll mit zwei Waffen auf einmal rumzurennen und hast die üblichen Nachteile davon <b>nicht</b>. || Erfahrungs-Stufe: 6<br>
| <b>[[AMBIDEXTROUS]]:</b> <br><br> You know what they say about people with a gun in either hand and you don't give a hoot about it. You love having a gun in each hand and do <b>not</b> suffer the usual disadvantages of it. || Experience level: 6<br>
[[Faustfeuerwaffen (Fertigkeit)|Faustfeuerwaffen]]: 60
[[Handguns (skill)|Handguns]]: 60
|-
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| <b>[[DER PROFI]]:</b> <br><br> Jeder Treffer den du erfolgreich schleichend machst, richtet 20% mehr Schaden an. Dies betrifft allerdings nur Treffer mit [[Nahkampfwaffen|Messern]] und [[Faustfeuerwaffen]]. || Erfahrungs-Stufe: 6<br>
| <b>[[THE PROFESSIONAL]]:</b> <br><br> Each hit that you do while successfully sneaking, does 20% more damage. But this only applies to hits with [[Melee weapons|melee weapons]] of the type "knife" and [[Handguns]]. || Experience level: 6<br><br>
[[Schleichen (Fertigkeit)|Schleichen]]: 70
[[Sneaking (skill)|Sneaking]]: 70
|-
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| <b>[[COMMANDO]]:</b> <br><br> Bei der Benutzung von <i>[[Gewehre|Gewehren]]</i> bist du Experte. Jeder Schuss kostet dich <i>einen [[Aktionspunkten|AP]] weniger</i> und hat eine um <i>5 erhöhte Trefferchance. </i>|| Erfahrungs-Stufe: 6<br>
| <b>[[COMMANDO]]:</b> <br><br> You are an expert with [[Rifles|rifles.]] Every shot costs one <i>[[Action points|AP]] less and carries a hit chance <i>raised by 5</i>.|| Experience level: 6<br>
[[Gewehre (Fertigkeit)|Gewehre]]: 65
[[Rifles (skill)|Rifles]]: 65
|-
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| <b>[[STEINMAUER]]:</b> <br><br> Du erhältst <i>plus 5</i> auf die [[Rüstungen|Rüstung]] gegen <i>Unbewaffnet- und Nahkampf-Angriffe.</i> Des weiteren kannst du im Nahkampf, nur dann zu Boden gestoßen werden, wenn du eine Glücksprobe verpatzt. Gelingt die Probe, so taumelst du nur einen Schritt zurück. || Erfahrungs-Stufe: 6<br>
| <b>[[STONEWALL]]:</b> <br><br> You receive <i>+5</i> on your [[Armors|armor]] stats against <i>unarmed and melee attacks</i>. Furthermore, if a close combat attack should knock you down, you may, pending a test on luck, just stagger back a step. || Experience level: 6<br>
[[Stärke]]: 6<br>
[[Strength]]: 6<br>
[[Ausdauer]]: 6<br>
[[Endurance]]: 6<br>
[[Glück]]: 5
[[Luck]]: 5
|-
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| <b>[[GEIST]]:</b> <br><br><i>Im Dunkeln</i> erhältst du einen 20 Punkte Bonus auf [[Schleichen (Fertigkeit)|Schleichen]]. Richtet sich ausschließlich(!) nach der Beleuchtung. || Erfahrungs-Stufe: 6<br>
| <b>[[GHOST]]:</b> <br><br>In the <i>dark</i> you receive a 20 point bonus on [[Sneaking (skill)|sneaking]]. This is based exclusively upon the lighting. || Experience level: 6<br>
[[Schleichen (Fertigkeit)|Schleichen]]: 55
[[Sneaking (skill)|sneaking]]: 55
|-
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| <b>[[BONUS FERNKAMPF SCHADEN]]:</b> <br><br> Du machst <i>zwei Punkte mehr Schaden</i> im Fernkampf.  || Erfahrungs-Stufe: 6<br>
| <b>[[BONUS RANGED DAMAGE]]:</b> <br><br> You do <i>another 2 points</i> of further base damage with all <i>ranged weapons</i>.  || Experience level: 6<br>
[[Beweglichkeit]]: 6<br>
[[Agility]]: 6<br>
[[Glück]]: 6
[[Luck]]: 6
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| <b>[[BONUS BEWEGUNG]]:</b> <br><br>Du erhältst <i>zwei weitere [[Aktionspunkten|Aktionspunkte]]</i> die sich ausschließlich für alle Arten der <i>Bewegung</i> einsetzen lassen. Inklusive Positionsänderung und Deckungssuche. || Erfahrungs-Stufe: 6<br>
| <b>[[BONUS MOVEMENT]]:</b> <br><br>You receive <i>2 more [[Action points|action points]]</i> that may only be used for all kinds of <i>movement</i>. Including jumping into or out of cover or changing position. || Experience level: 6<br>
[[Beweglichkeit]]: 5
[[Agility]]: 5
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| <b>[[STRAHLUNGSWIDERSTAND]]:</b> <br><br> Deine <i>Widerstandskraft gegen Strahlung</i> steigt um <i>20 Punkte.</i>  || Erfahrungs-Stufe: 6<br>
| <b>[[RADIATION RESISTANCE]]:</b> <br><br> Your <i>resistance against radiation</i> raises by another <i>20 points.</i>  || Experience level: 6<br>
[[Ausdauer]]: 6
[[Endurance]]: 6
|-
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| <b>[[SCHNELLER POSITIONSWECHSEL]]:</b> <br><br> Du kannst deine Position (also Stehend, kniend oder liegend) <i>doppelt so schnell ändern</i> wie die meisten anderen. Statt 2 [[Aktionspunkten|Aktionspunkten]] pro Änderung, kostet dies nun nur noch einen [[Aktionspunkten|AP]]. || Erfahrungs-Stufe: 6<br>
| <b>[[FAST CHANGE OF POSITION]]:</b> <br><br> You are able to change your position (i.e. standing, kneeling or prone) <i>twice as fast</i> as most others. Instead of 2 [[Action points|AP]] per change, the change now costs only one AP. || Experience level: 6<br>
[[Beweglichkeit]]: 6
[[Agility]]: 6
|-
|-
| <b>[[MEHR KRITISCHE TREFFER]]:</b> <br><br>Du machst mehr [[Kritische Treffer, kritische Patzer und Wunden|kritische Treffer]]. Dies beeinflusst nicht(!) wie viel Schaden ein kritischer Treffer macht, nur die Chance überhaupt einen zu machen. <i>Die kritische Trefferchancen steigen um 5 Punkte. Sowohl im Fernkampf als auch im Nahkampf.</i> || Erfahrungs-Stufe: 6<br>
| <b>[[MORE CRITICAL HITS]]:</b> <br><br>You do more [[Critical hits, critical fails and wounds|critical hits]]. This does not(!) change the damage a critical hit wreaks, only the chance to make one at all. All critical hit chances are raised by 5. || Experience level: 6<br>
[[Glück]]: 6
[[Luck]]: 6
|-
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| <b>[[SCHLANGENFRESSER]]:</b> <br><br> Deine <i>Widerstandskraft gegen Gift</i> steigt um <i>25 Punkte. </i> || Erfahrungs-Stufe: 6<br>
| <b>[[SNAKE EATER]]:</b> <br><br> Your <i>resistance to poison</i> is raised by <i>25 points.</i> || Experience level: 6<br>
[[Ausdauer]]: 6
[[Endurance]]: 6
|-
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| <b>[[LEISES SPRINTEN]]:</b> <br><br> Du kannst dich lautlos sehr schnell fort bewegen. Du erhältst <i>keinen Malus</i> wenn du schleichend <i>sprintest.</i> || Erfahrungs-Stufe: 6<br>
| <b>[[SILENT RUNNING]]:</b> <br><br> You're fast and silent. You receive no detraction for running while [[Sneaking (skill)|sneaking]].  || Experience level: 6<br>
[[Beweglichkeit]]: 6<br>
[[Agility]]: 6<br>
[[Schleichen (Fertigkeit)|Schleichen]]: 50<br>
[[Sneaking (skill)|sneaking]]: 50<br>
[[Akrobatik]]: 40
[[Acrobatics]]: 40
|-
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| <b>[[LEICHTER SCHRITT]]:</b> <br><br> Es ist sehr <i>unwahrscheinlich</i>, dass jemand mit deinem Wissen und deinem elfengleichen Schritt in eine Falle tappt. Machst du es doch, kannst du eine <i>[[Glück|Glücksprobe]]</i> bestehen um zu testen <i>ob die Falle gegen dich funktioniert.</i> Bestehst du die Probe, kannst du auf der Mine rumtanzen wenn du möchtest. Sie wird nicht gegen dich(!) explodieren. || Erfahrungs-Stufe: 6<br>
| <b>[[LIGHT STEP]]:</b> <br><br> It's very <i>improbable</i> that someone with your knowledge and elf like gait steps into a trap. Even if you do, you only need to pass a[[Luck| test on luck]] to check if the trap will work properly <i>against yourself</i>. If you succeed, you can tap dance on that landmine if you want to. It will not explode against YOU!  || Experience level: 6<br>
[[Jagdfallen (Fertigkeit)|Jagdfallen]] ODER [[Sprengstofffertigkeiten]] auf 50 <br>
[[Hunting traps (skill)|Hunting traps]] OR [[Explosives (skill)|Explosives]]: 50 <br>
[[Glück]]: 6
[[Luck]]: 6
|-
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| <b>[[TIERFREUND]]:</b> <br><br> Kein [[Tiere|Tier]], möge es sonst noch so aggressiv sein, wird einen Tierfreund unprovoziert angreifen. Dieser Bonus betrifft alle <i>Säugetiere. Wanamingos </i>und <i>Deathclaws</i> zählen <i>nicht</i> zu den Säugetieren.  || Erfahrungs-Stufe: 9<br>
| <b>[[ANIMAL FRIEND]]:</b> <br><br> No [[Animals|animal]], be it ever so aggressive, will attack an animal friend. This perk applies to all mammals. Wanamingos and Deathclaws are NOT mammals.  || Experience level: 9<br>
[[Charisma]]: 6
[[Charisma]]: 6
|-
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| <b>[[NACHTMENSCH]]:</b> <br><br> Richtet sich nach der Uhrzeit(!). <i>Zwischen 6 Uhr Abends und 6 Uhr Morgens</i> erhältst du <i>plus 2</i> auf <i>[[Wahrnehmung]]</i> und <i>[[Intelligenz]]</i> bei allen Proben.  || Erfahrungs-Stufe: 9<br>
| <b>[[NIGHT PERSON]]:</b> <br><br> This is based upon the clock(!). Between 6 in the evening and six in the morning you gain plus 2 to [[Perception]] and [[Intelligence]] for all tests.  || Experience level: 9<br>
|-
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| <b>[[SCHNELLER METABOLISMUS]]:</b> <br><br>Durch deinen besonders schnellen Stoffwechsel, <i>heilt jedes Stimpak 1W6 mehr</i> Schaden. Dies betrifft alle [[Ausrüstungsliste Heilmittel und Genussmittel|Arten]] von Stimpak und Heilpulver. || Erfahrungs-Stufe: 9<br>
| <b>[[FAST METABOLISM]]:</b> <br><br>Due to your high metabolic rate every stimpak will heal <i>1D6 more hit points</i>. This applies to all [[Equipment list remedies and recreational substances|kinds of]] stimpacks and even healing powder. || Experience level: 9<br>
|-
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| <b>[[AUSWEICHER]]:</b> <br><br> Alle deine [[Paraderegeln|Paraden]] im <i>Nahkampf</i> sind um 10 Punkte erleichtert. Die Wahrscheinlichkeit von Kugeln getroffen zu werden sinkt nicht! || Erfahrungs-Stufe: 9<br>
| <b>[[DODGER]]:</b> <br><br> All your [[Parrying rules|parries]] in close combat are better by ten points. This does not apply in any way to bullets! || Experience level: 9<br>
[[Unbewaffnet]] ODER [[Nahkampfwaffen (Fertigkeit)|Nahkampfwaffen]]: 60
[[Unarmed]] OR [[Melee weapons (skill)|Melee weapons]]: 60
|-
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| <b>[[PYROMANE]]:</b> <br><br> Du liebst es gerade zu mit Feuer zu spielen. Jede Waffe die <i>Feuer</i> verwendet (vom [[Molotov-Cocktail]] bis zum [[Flammenwerfer]]) <i>macht 20% mehr Schaden. </i> || Erfahrungs-Stufe: 9<br>
| <b>[[PYROMANIAC]]:</b> <br><br> You love playing with fire. All weapons that use <i>fire</i> (from molotov cocktails to flame throwers) do <i>20% more damage</i>. || Experience level: 9<br>
[[Faustfeuerwaffen (Fertigkeit)|Faustfeuerwaffen]] ODER [[Gewehre (Fertigkeit)|Gewehre]] ODER [[Schwere Waffen (Fertigkeit)|Schwere Waffen]]: 55
[[Handguns (skill)|Handguns]] OR [[Rifles (skill)|Rifles]] OR [[Heavy weapons (skill)|Heavy weapons]]: 55
|-
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| <b>[[MUTATION!]]:</b> <br><br> Die Strahlung des Ödlands hat eine deiner [[Eigenschaften]] verändert. Du kannst eine davon gegen eine beliebige andere <i>Austauschen.</i> Hast du keine Eigenschaft, so kannst du eine hinzu wählen.  || Erfahrungs-Stufe: 9<br>
| <b>[[MUTATION!]]:</b> <br><br> Radiation has mutated one of your [[Traits|traits]]. You may <i>exchange</i> one against any other one. If you haven't chosen a trait, you may now do so.  || Experience level: 9<br>
|-
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| <b>[[Scharfschütze (Bonus)|SCHARFSCHÜTZE]]:</b> <br><br> Nicht zu verwechseln mit der „[[Scharfschütze]][[Eigenschaften|Eigenschaft]]. Zum Zwecke der Reichweiten-Ermittlung <i>steigt</i> deine <i>Wahrnehmung</i> um <i>zwei Punkte.</i>  || Erfahrungs-Stufe: 9<br>
| <b>[[SHARP SHOOTER (perk)|SHARP SHOOTER]]:</b> <br><br> Not to be confused with the [[Sharpshooter|sharpshooter]] [[Traits|trait]]. For range detection, your perception is <i>raised by two</i>. || Experience level: 9<br>
[[Faustfeuerwaffen (Fertigkeit)|Faustfeuerwaffen]] ODER [[Gewehre (Fertigkeit)|Gewehre]]: 70<br>
[[Handguns (skill)|Handguns]] OR [[Rifles (skill)|Rifles]]: 70<br>
[[Wahrnehmung]]: 5
[[Perception]]: 5
|-
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| <b>[[DUCK DICH!]]:</b> <br><br> Auf die Warnung „Duck dich!“ reagierst du besonders schnell. Der Schaden den <i>Explosionen und Salven</i> bei dir <i>anrichten, reduziert</i> sich um <i>einen W6.</i> Das gilt einmal bei Explosionen und bei <b>jedem einzelnen Schuss</b> einer Salve.  || Erfahrungs-Stufe: 12<br>
| <b>[[DUCK AND COVER!]]:</b> <br><br> You react fast when someone shouts “Duck and cover!. All damage that comes your way from <i>explosions</i> and <i>bursts</i> is reduced by 1 D6. This is applied <b>once for explosions</b> and for <b>every single shot of a burst</b>.  || Experience level: 12<br>
[[Wahrnehmung]]: 6<br>
[[Perception]]: 6<br>
[[Beweglichkeit]]: 5
[[Agility]]: 5
|-
|-
| <b>[[LEBENSSPENDER]]:</b> <br><br> Du erhältst zusätzlich zu den [[Trefferpunkte|Trefferpunkten]] die du sowieso durch den Stufenaufstieg erhältst, <i>weitere 25 Trefferpunkte. </i> || Erfahrungs-Stufe: 12<br>
| <b>[[LIFE GIVER]]:</b> <br><br> You receive 25 more hit points, added to those you get from gaining an experience level. To be clear, you get those ONCE. Not with every further experience level. || Experience level: 12<br>
|-
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| <b>[[BIENENSTICH]]:</b> <br><br> Getreu dem Motto: „Schwebe wie ein Schmetterling, stech' zu wie eine Biene!“. <i>Alle deine Unbewaffneten und Nahkampfangriffe ignorieren 5 Punkte Rüstung.</i> Sollte die verwendete Waffe bereits Rüstung ignorieren, wird dies hinzu addiert.  || Erfahrungs-Stufe: 12<br>
| <b>[[BEE STING]]:</b> <br><br> Like they say: „Float like a butterfly, sting like a bee!“. All your unarmed and melee attacks ignore five points of armor. If the used weapon already ignores armor, this will be added.  || Experience level: 12<br>
[[Unbewaffnet]] ODER [[Nahkampfwaffen (Fertigkeit)|Nahkampfwaffen]]: 75
[[Unarmed]] OR [[Melee weapons (skill)|melee weapons]]: 75
|-
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| <b>[[ROBOTER-EXPERTE]]:</b> <br><br> Du machst <i>doppelten Schaden</i> bei jedem <i>[[Roboter]]</i> und <i>ignorierst 6 Punkte Rüstung bei jedem Treffer auf eine Power-Rüstung.</i> || Erfahrungs-Stufe: 12<br>
| <b>[[ROBOTICS EXPERT]]:</b> <br><br> You do <i>double damage</i> against all <i>robots</i> and <i>ignore 6 points of armor on any hit on a power armor</i> wearing foe. || Experience level: 12<br>
[[Intelligenz]]: 6<br>
[[Intelligence]]: 6<br>
[[Reparieren (Elektronik)]]: 65
[[Repairing (electronics)]]: 65
|-
|-
| <b>[[HECKENSCHÜTZE]]:</b> <br><br> Immer schön auf den Kopf zielen. <i>Bei einem gezielten Schuss auf den Kopf beträgt die Erschwernis</i> nur noch die Hälfte, <i>also 25 Punkte.</i> Dies gilt für den Angriff mit jeder Schusswaffe. || Erfahrungs-Stufe: 12<br>
| <b>[[SNIPER]]:</b> <br><br> Always aim for the head. With an <i>aimed shot on the head</i> the difficulty is reduced by half, meaning 25 points. This applies to any attack with any firearm. || Experience level: 12<br>
[[Gewehre (Fertigkeit)|Gewehre]]: 75
[[Rifles (skill)|Rifles]]: 75
|-
|-
| <b>[[ANATOMIE EXPERTE]]:</b> <br><br> Du machst bei jedem menschlichen (oder ehemals menschlichen) <i>Lebewesen +3 Schaden</i> und erhältst einen einmaligen Bonus von <i>10 Punkten </i>auf die Fertigkeit <i>[[Erste Hilfe]]</i> und <i>5</i> Punkte auf <i>[[Arzt (Fertigkeit)|Arzt]].</i>  || Erfahrungs-Stufe: 12<br>
| <b>[[LIVING ANATOMY]]:</b> <br><br> You do +3 damage against any human (or formerly human) living being and receive a one time bonus of 10 points to the [[First aid|first aid]] skill and 5 points to [[Doctor (skill)|doctor]]. || Experience level: 12<br>
|-
|-
| <b>[[ACTION BOY (ODER GIRL)]]:</b> <br><br>Du erhältst <i>zwei weitere [[Aktionspunkten|Aktionspunkte]].</i> Anders als bei „[[BONUS BEWEGUNG]]“ kannst du mit diesen Aktionspunkten alles tun. || Erfahrungs-Stufe: 12<br>
| <b>[[ACTION BOY (OR GIRL)]]:</b> <br><br>You gain two [[Action points|action points]]. Unlike as with the perk “[[BONUS MOVEMENT]]” these can be used for any action.|| Experience level: 12<br>
[[Beweglichkeit]]: 6
[[Agility]]: 6
|-
|-
| <b>[[TALENTIERT]]:</b> <br><br> Du hast <i>ein neues [[Fertigkeiten (Charaktererstellung)|Talent]]</i> an dir entdeckt. Diese Fertigkeit erhält einen einmaligen Bonus von 15 Punkten und verbessert sich ab jetzt(!) doppelt so schnell. Also für jeden investierten Fertigkeitspunkt erhältst du ab jetzt zwei. || Erfahrungs-Stufe: 12<br>
| <b>[[TALENTED]]:</b> <br><br> You gain another [[Skills (character creation)|talent]]. This skill now receives a one time bonus of 15 points and from now on(!) it gains double the points. That is, for each invested skill point, you gain two. || Experience level: 12<br>
[[Intelligenz]]: 6
[[Intelligence]]: 6
|-
|-
| <b>[[WAFFEN HANDHABUNG]]:</b> <br><br> Zur Bestimmung der Waffenhandhabung (also bezüglich der <i>Mindeststärke</i>) einer [[Waffen|Waffe]] <i>steigt</i> deine <i>[[Stärke]] um 3 Punkte</i>. Betrifft jede Form der Waffe und jede Form der Waffenhandhabung.  || Erfahrungs-Stufe: 12<br>
| <b>[[WEAPON HANDLING]]:</b> <br><br> To check on your ability to handle weapons (regarding the minimal strength) your strength is raised by three points. This applies to all weapons and all forms of weapon handling.  || Experience level: 12<br>
[[Stärke]] <= 7
[[Strength]] <= 7
|-
|-
| <b>[[ADAMANTIUM SKELETT]]:</b> <br><br> Wie auch immer es dazu kam, deine Extremitäten sind extrem abgehärtet. <i>Schaden auf Arme, Beine und Kopf reduziert sich um ein Drittel. </i> || Erfahrungs-Stufe: 15<br>
| <b>[[ADAMANTIUM SKELETON]]:</b> <br><br> However it came to pass, your extremities are extremely hardened. <i>Damage done to your arms, legs and head</i> are <i>reduced by a third</i>. || Experience level: 15<br>
[[Glück]]: 6<br>
[[Luck]]: 6<br>
[[Ausdauer]]: 6
[[Endurance]]: 6
|-
|-
| <b>[[BESSERE KRITISCHE TREFFER]]:</b> <br><br> Alle deine [[Kritische Treffer, kritische Patzer und Wunden|kritischen Treffer]] machen noch einmal 50% mehr Schaden. Dies erhöht deine <i>Chance</i> auf einen kritischen Treffer NICHT.  || Erfahrungs-Stufe: 15<br>
| <b>[[BETTER CRITICAL HITS]]:</b> <br><br> All your [[Critical hits, critical fails and wounds|critical hits]] do another 50% more damage. This does not raise your chances of scoring a critical hit! || Experience level: 15<br>
[[Glück]]: 7
[[Luck]]: 7
|-
|-
| <b>[[CHEMISCHER WIDERSTAND]]:</b> <br><br> Die Wahrscheinlichkeit von einer [[Ausrüstungsliste Drogen|Droge]] abhängig zu werden ist nur noch halb so groß für dich. Auch der Cold Turkey dauert nur halb so lang und ist nur halb so schlimm.  || Erfahrungs-Stufe: 15<br>
| <b>[[CHEM RESISTANT]]:</b> <br><br> The probability to get addicted to a [[Equipment list Drugs|drug]] is only half as big for you. And the cold turkey if you get addicted, takes only half as long and is half as bad.  || Experience level: 15<br>
[[Zechen]]: 60
[[Carousing]]: 60
|-
|-
| <b>[[BONUS NAHKAMPFANGRIFFE]]:</b> <br><br> Alle deine Angriffe im Nahkampf, bewaffnet oder unbewaffnet, kosten einen Aktionspunkt weniger.  || Erfahrungs-Stufe: 15<br>
| <b>[[BONUS CLOSE COMBAT ATTACKS]]:</b> <br><br> All your close combat attacks, armed or unarmed, cost one action point less.  || Experience level: 15<br>
[[Beweglichkeit]]: 6
[[Agility]]: 6
|-
|-
| <b>[[BONUS FEUERRATE]]:</b> <br><br> Alle deine Angriffe im Fernkampf, egal mit welcher Art von Schusswaffe, kosten einen Aktionspunkt weniger. Dies betrifft Schießpulverwaffen genau so wie Pfeil und Bogen und Energiewaffen. || Erfahrungs-Stufe: 15<br>
| <b>[[BONUS RATE OF FIRE]]:</b> <br><br> All your attacks with guns and similar weapons cost one AP less. This applies to guns as much as to bows and energy weapons. || Experience level: 15<br>
[[Beweglichkeit]]: 6
[[Agility]]: 6
|-
|-
| <b>[[MEISTER TASCHENDIEB]]:</b> <br><br> Alle deine Proben auf [[Stehlen]] sind nur noch einfache Proben ohne Modifikation durch Blickrichtung des Bestohlenen oder Größe des Gegenstands oder dergleichen. Du kannst ihnen nicht die Kleidung vom Körper stehlen, aber das ist auch schon das einzige Limit.  || Erfahrungs-Stufe: 15<br>
| <b>[[MASTER PICKPOCKET]]:</b> <br><br> All your [[Pick pocketing|pickpocket]] tests are reduced to normal tests of the skill, without modifiers of any kind, due to line of sight, size or anything like that. You can't steal the clothes from their backs, but that's about the only limit.  || Experience level: 15<br><br>
[[Stehlen]]: 80
[[Pick pocketing]]: 80
|-
|-
|}
|}

Latest revision as of 10:07, 21 April 2025

This page is part of the character rules.

A standard, human, character receives a perk every three experience levels, that can be more or less chosen freely from the list below, as long as the prerequisites are met.


Name, description and effect: Prerequisites (or better):
Die Hard:

You don't give up easily. Once your hit points drop below 20%, you receive a 50% bonus on your armor.
Experience level: 3

Body control: 45
Endurance: 6

AMORE MIO:

You receive a bonus of + 10 points to all tests to Beguile/seduce, if the person on which you wish to try Beguile/seduce is attracted to YOUR gender.

If the person you test on is NOT attracted to your gender, but your character is attracted to theirs, you still receive a bonus of + 5 points to Beguile/seduce.

If there is no sexual interest on BOTH SIDES, your character receives no bonus.
Experience level: 3
Beguile/seduce: 40
Charisma: 5
FRIEND OF THE NIGHT:

Your eyes adjust to the dark way faster than usual. All reductions due to darkness are halved.
Experience level: 3

Perception: 6
Sneaking: 30

HEAVE HO! :

All your thrown items, be they horse shoes, stones or hand grenades, fly 50% farther.
Experience level: 3

Throwing: 40
Strength: 5

INTENSIVE TRAINING:

You can add one more point to any of your character stats. This perk can be chosen 8 times.
Experience level: 3
FAST RELOAD:

You reload twice as fast as most others. The action points costs for reloading your guns are reduces by 50%.

If the weapon costs only one AP to reload, you may use that one AP to reload two rounds.
Experience level: 3

Agility: 5
Handguns OR Rifles: 60

EDUCATED:

With every experience level you gain, you receive 3 more skill points. This perk is especially useful the sooner it is chosen.
Experience level: 3

Intelligence: 5

ENTOMOLOGIST:

You do double damage against any mutated insect.
Experience level: 3

Survival: 40

AWARENESS:

In combat a single glance suffices, to give you a detailed overview on any character: his weaponry and his condition (hit points, remaining ammunition, etc.)
Experience level: 3

Perception: 5

HERE AND NOW:

You immediately gain another experience level, complete with more skill points to distribute and raised derived statistics.
Experience level: 3
BONUS CLOSE COMBAT DAMAGE:

You do another 2 points of further hand to hand base damage.
Experience level: 3

Strength: 6
Agility: 6

HEALER:

Every application of the skills doctor or first aid heals 4+1D6 more hit points.
Experience level: 3

Perception: 6
Intelligence: 5
First aid OR doctor: 45

STRONG BACK:

You can carry 50 pounds more equipment with you.
Experience level: 3

Strength: 6
Endurance: 6

TOUGH:

You really are a survivor. You receive, even naked, plus 2 on every armor stat.
Experience level: 3

Endurance: 6
Luck: 6

LEAD PUMPER:

You live according to the motto, my life is expensive and ammunition is cheap. Fully automatic firing has a reduction of 10 instead of 25 points.
Experience level: 6

Handguns OR Rifles OR Heavy weapons: 55

DEMOLITION-EXPERT:

All your explosives (including hand grenades and Molotov Cocktails) do 20% more damage.
Experience level: 6

Explosives: 50

GUNSLINGER:

You are an expert with handguns. Every shot costs one AP less and carries a hit chance raised by 5.
Experience level: 6

Handguns: 65

SHOTGUN-SURGEON:

When using any weapon that fires 12 Gauge ammunition, you ignore another 3 points of armor - added to any bonuses given by the ammunition.
Experience level: 6

Rifles: 60

AMBIDEXTROUS:

You know what they say about people with a gun in either hand and you don't give a hoot about it. You love having a gun in each hand and do not suffer the usual disadvantages of it.
Experience level: 6

Handguns: 60

THE PROFESSIONAL:

Each hit that you do while successfully sneaking, does 20% more damage. But this only applies to hits with melee weapons of the type "knife" and Handguns.
Experience level: 6

Sneaking: 70

COMMANDO:

You are an expert with rifles. Every shot costs one AP less and carries a hit chance raised by 5.
Experience level: 6

Rifles: 65

STONEWALL:

You receive +5 on your armor stats against unarmed and melee attacks. Furthermore, if a close combat attack should knock you down, you may, pending a test on luck, just stagger back a step.
Experience level: 6

Strength: 6
Endurance: 6
Luck: 5

GHOST:

In the dark you receive a 20 point bonus on sneaking. This is based exclusively upon the lighting.
Experience level: 6

sneaking: 55

BONUS RANGED DAMAGE:

You do another 2 points of further base damage with all ranged weapons.
Experience level: 6

Agility: 6
Luck: 6

BONUS MOVEMENT:

You receive 2 more action points that may only be used for all kinds of movement. Including jumping into or out of cover or changing position.
Experience level: 6

Agility: 5

RADIATION RESISTANCE:

Your resistance against radiation raises by another 20 points.
Experience level: 6

Endurance: 6

FAST CHANGE OF POSITION:

You are able to change your position (i.e. standing, kneeling or prone) twice as fast as most others. Instead of 2 AP per change, the change now costs only one AP.
Experience level: 6

Agility: 6

MORE CRITICAL HITS:

You do more critical hits. This does not(!) change the damage a critical hit wreaks, only the chance to make one at all. All critical hit chances are raised by 5.
Experience level: 6

Luck: 6

SNAKE EATER:

Your resistance to poison is raised by 25 points.
Experience level: 6

Endurance: 6

SILENT RUNNING:

You're fast and silent. You receive no detraction for running while sneaking.
Experience level: 6

Agility: 6
sneaking: 50
Acrobatics: 40

LIGHT STEP:

It's very improbable that someone with your knowledge and elf like gait steps into a trap. Even if you do, you only need to pass a test on luck to check if the trap will work properly against yourself. If you succeed, you can tap dance on that landmine if you want to. It will not explode against YOU!
Experience level: 6

Hunting traps OR Explosives: 50
Luck: 6

ANIMAL FRIEND:

No animal, be it ever so aggressive, will attack an animal friend. This perk applies to all mammals. Wanamingos and Deathclaws are NOT mammals.
Experience level: 9

Charisma: 6

NIGHT PERSON:

This is based upon the clock(!). Between 6 in the evening and six in the morning you gain plus 2 to Perception and Intelligence for all tests.
Experience level: 9
FAST METABOLISM:

Due to your high metabolic rate every stimpak will heal 1D6 more hit points. This applies to all kinds of stimpacks and even healing powder.
Experience level: 9
DODGER:

All your parries in close combat are better by ten points. This does not apply in any way to bullets!
Experience level: 9

Unarmed OR Melee weapons: 60

PYROMANIAC:

You love playing with fire. All weapons that use fire (from molotov cocktails to flame throwers) do 20% more damage.
Experience level: 9

Handguns OR Rifles OR Heavy weapons: 55

MUTATION!:

Radiation has mutated one of your traits. You may exchange one against any other one. If you haven't chosen a trait, you may now do so.
Experience level: 9
SHARP SHOOTER:

Not to be confused with the sharpshooter trait. For range detection, your perception is raised by two.
Experience level: 9

Handguns OR Rifles: 70
Perception: 5

DUCK AND COVER!:

You react fast when someone shouts “Duck and cover!”. All damage that comes your way from explosions and bursts is reduced by 1 D6. This is applied once for explosions and for every single shot of a burst.
Experience level: 12

Perception: 6
Agility: 5

LIFE GIVER:

You receive 25 more hit points, added to those you get from gaining an experience level. To be clear, you get those ONCE. Not with every further experience level.
Experience level: 12
BEE STING:

Like they say: „Float like a butterfly, sting like a bee!“. All your unarmed and melee attacks ignore five points of armor. If the used weapon already ignores armor, this will be added.
Experience level: 12

Unarmed OR melee weapons: 75

ROBOTICS EXPERT:

You do double damage against all robots and ignore 6 points of armor on any hit on a power armor wearing foe.
Experience level: 12

Intelligence: 6
Repairing (electronics): 65

SNIPER:

Always aim for the head. With an aimed shot on the head the difficulty is reduced by half, meaning 25 points. This applies to any attack with any firearm.
Experience level: 12

Rifles: 75

LIVING ANATOMY:

You do +3 damage against any human (or formerly human) living being and receive a one time bonus of 10 points to the first aid skill and 5 points to doctor.
Experience level: 12
ACTION BOY (OR GIRL):

You gain two action points. Unlike as with the perk “BONUS MOVEMENT” these can be used for any action.
Experience level: 12

Agility: 6

TALENTED:

You gain another talent. This skill now receives a one time bonus of 15 points and from now on(!) it gains double the points. That is, for each invested skill point, you gain two.
Experience level: 12

Intelligence: 6

WEAPON HANDLING:

To check on your ability to handle weapons (regarding the minimal strength) your strength is raised by three points. This applies to all weapons and all forms of weapon handling.
Experience level: 12

Strength <= 7

ADAMANTIUM SKELETON:

However it came to pass, your extremities are extremely hardened. Damage done to your arms, legs and head are reduced by a third.
Experience level: 15

Luck: 6
Endurance: 6

BETTER CRITICAL HITS:

All your critical hits do another 50% more damage. This does not raise your chances of scoring a critical hit!
Experience level: 15

Luck: 7

CHEM RESISTANT:

The probability to get addicted to a drug is only half as big for you. And the cold turkey if you get addicted, takes only half as long and is half as bad.
Experience level: 15

Carousing: 60

BONUS CLOSE COMBAT ATTACKS:

All your close combat attacks, armed or unarmed, cost one action point less.
Experience level: 15

Agility: 6

BONUS RATE OF FIRE:

All your attacks with guns and similar weapons cost one AP less. This applies to guns as much as to bows and energy weapons.
Experience level: 15

Agility: 6

MASTER PICKPOCKET:

All your pickpocket tests are reduced to normal tests of the skill, without modifiers of any kind, due to line of sight, size or anything like that. You can't steal the clothes from their backs, but that's about the only limit.
Experience level: 15

Pick pocketing: 80