Pulse Pistol: Difference between revisions

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[[File:Pulse gun.webp|150px|Pulse pistol]]
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{| class="wikitable"
{| class="wikitable"
!colspan="3"| YK32 Pulse Pistol  
!colspan="3"| YK32 Pulse Pistol  
|-
|-
|rowspan="1"| Ammunition:
|rowspan="1"| Ammunition:
|[[Small energy cells]]
|[[Energy cells|Small energy cells]]
|-
|-
|colspan="1"| Price:
|colspan="1"| Price:
Line 24: Line 25:
|Very small.
|Very small.
|-
|-
|colspan="1"| Rarity:
|colspan="1"| [[Rarity]]:
|Very rare.
|Very rare.
|-
|-
|colspan="1"| Range division:
|colspan="1"| [[Range division]]:
|
|
CQC: Up to 10 cm + P * 2: + 10 to handguns<br>
CQC: Up to 10 cm + P * 2: + 10 to handguns<br>
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Extreme range: + 10 cm: -10 to handguns
Extreme range: + 10 cm: -10 to handguns
|-
|-
|colspan="1"| AP costs:
|colspan="1"| [[Action points|AP costs]]:
|4 for common shot<br>
|2 for common shot<br>
5 for aimed shot<br>
3 for aimed shot<br>
2 to reload
2 to reload
|-
|-
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|-
|-
|colspan="1"| Weight:
|colspan="1"| Weight:
|Gun: 2.5 pounds <br>
|Gun: 1 pound <br>
Small energy cell: 0.5 pounds (5 shots)
Small energy cell: 0.5 pounds (5 shots)
|-
|-
|colspan="1"| Special rule:
|colspan="1"| Special rule:
|Does <b>double damage</b> against people in powered armor.
|Does <b>double damage</b> against people in powered armor as well as robots..
|-
|-
|colspan="1"| Encounterable versions:
|colspan="1"| Encounterable versions:

Latest revision as of 15:24, 19 April 2025

This weapon is part of the handguns. To use this weapon a character needs to have the extraordinary skill energy weapons

This pistol, developed by the Yuma Flats Energy Consortium, might have a name similar to the pulse grenade, but does not utilize an electromagnetic pulse (EMP) but an electric pulse. Unlike the EMP this does not only damage electronics, but also pretty much everything else. Kind of like a lightning strike.



Pulse pistol

YK32 Pulse Pistol
Ammunition: Small energy cells
Price: 3000 $
Damage: 3 D6 + 11 Electrical
Maximal range: 50 + P * 2
Size category: Very small.
Rarity: Very rare.
Range division:

CQC: Up to 10 cm + P * 2: + 10 to handguns
Close range: + 10 cm : + 5 to handguns
Middle range: + 10 cm: no adjustment
Far range: + 10 cm: -5 to handguns
Extreme range: + 10 cm: -10 to handguns

AP costs: 2 for common shot

3 for aimed shot
2 to reload

Ammunition feeding: An easily replaced, small energy cell that is good for about five shots.
Minimal strength: 3
Weight: Gun: 1 pound

Small energy cell: 0.5 pounds (5 shots)

Special rule: Does double damage against people in powered armor as well as robots..
Encounterable versions: Standard model: very rare

With Mounting Rails: very rare
With lamp (light bulb/LED): very rare
With 2x scope: very rare
With red dot sight: very rare
With laser sight: very rare