Doctor (class): Difference between revisions

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This page is about one of the [[Classes]].
This page is about one of the [[Classes]].
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Whether you learned healing people from the [[Followers of the Apocalypse]] or from another doctor or maybe even one or another military taught you how to patch together people – one way or another, few humans (or ghouls or super mutants) are that popular in the wasteland as an experienced doctor.
Whether you learned healing people from the [[[[The Followers of the Apocalypse|Followers of the Apocalypse]] or from another doctor or maybe even one or another military taught you how to patch together people – one way or another, few humans (or ghouls or super mutants) are that popular in the wasteland as an experienced doctor.


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Revision as of 03:22, 18 April 2025

This page is about one of the Classes.

Whether you learned healing people from the [[Followers of the Apocalypse or from another doctor or maybe even one or another military taught you how to patch together people – one way or another, few humans (or ghouls or super mutants) are that popular in the wasteland as an experienced doctor.



Extraordinary skills: Internist AND Surgeon

Biologist OR Chemist

Skill bonuses: +15 to Doctor, First aid

+10 to Empathy
+5 to Haggle/trade, teaching/instructing

Starting equipment: Traveling clothes and white lab coat

Scalpel
3 Stimpaks
1 pill capsule of antibiotics OR 4 pill capsules of headache pills
1 dose of antidote
1 first aid box
1 medic's bag

Starting capital: 140 + 1 D6 * 10 $
Fitting traits:: Nice guy (or gal)

Skilled
Theoretical education
Healer
Attentive student