Aimed attacks (melee): Difference between revisions
(Created page with "This page covers a part of the close combat rules, specifically those of the armed close combat.<br><br> <b>Aimed attack:</b> <br><br> An aimed attack is one, that directly attacks one of the hit zones. Those are the following 7 areas of the body: Arms, legs, torso, head and weapon.<br> <i>Wait a second, 7? Those are 5.<br> Correct, but usually, people have 2 arms and 2 legs. And now we have the missing two hit zones. They e...") |
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Latest revision as of 20:09, 25 July 2024
This page covers a part of the close combat rules, specifically those of the armed close combat.
Aimed attack:
An aimed attack is one, that directly attacks one of the hit zones. Those are the following 7 areas of the body: Arms, legs, torso, head and weapon.
Wait a second, 7? Those are 5.
Correct, but usually, people have 2 arms and 2 legs. And now we have the missing two hit zones. They even become 8, if the target swings two weapons.
An aimed attack costs one AP more and is especially handicapped. The handicap is added to that of the self imposed handicap.
The handicap is:
When aiming for the head by 25 points.
When aiming for the legs by 30 points.
When aiming for the weapon by 35 points.
When aiming for the arms by 20 points.
When aiming for the torso by 5 points.
The chance for a critical hit is raised by half of the handicap for hitting a certain body part. Furthermore, it's of course immediately clear where the damage is created. The raised probabilities for critical hits are as follows:
When aiming for the head by 13 points.
When aiming for the legs by 15 points.
When aiming for the weapon by 18 points.
When aiming for the arms by 10 points.
When aiming for the torso by 3 points.