Self imposed handicap (unarmed): Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

19 April 2025

25 July 2024

  • curprev 17:5717:57, 25 July 2024NukaCola talk contribs 1,282 bytes +1,282 Created page with "This page covers a part of the close combat rules, specifically those of the unarmed close combat.<br><br> <strong>Self imposed handicap:</strong><br><br> The <i>self imposed handicap</i> is a method to balance out a weak unarmed skill. Unlike as with the aimed hit that is explained further later, the probability of a critical hit (and therefore, more damage) does not go up with self imposed handicap, however it raises th..."